June 2013
Beginner to intermediate
296 pages
6h 50m
English
We had to cover a lot of ground in this chapter. We have explained the most basic concepts that are required to create a game; concepts that you should always have present in order to save yourself from losing time in such issues, and instead, focus on making a great game.
In this chapter we:
And if you are interested in how you would measure your FPS and render that to the screen, then have a look at the code base. We have implemented that functionality there, and it is based ...
Read now
Unlock full access