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SFML Game Development
book

SFML Game Development

by Jan Haller, Henrik Valter Vogelius, Artur Moreira
June 2013
Beginner to intermediate
296 pages
6h 50m
English
Packt Publishing
Content preview from SFML Game Development

An automated approach

Our goal is to encapsulate the just mentioned functionality into a class that relieves us from managing resources again and again. For resource management, the C++ idiom Resource Acquisition Is Initialization (RAII) comes in handy.

Note

RAII describes the principle that resources are acquired in a class' constructor and released in its destructor. Since both constructor and destructor are invoked automatically when the object is created or goes out of scope, there is no need to track resources manually. RAII is mostly used for automatic memory management (as in smart pointers), but it can be applied to any kind of resources. A great advantage of RAII over manual allocation and deallocation (such as new/delete pairs) is that ...

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Publisher Resources

ISBN: 9781849696845Other