June 2013
Beginner to intermediate
296 pages
6h 50m
English
At one point, we have to reflect about how the game is rendered on the screen. How do we draw all the entities, the scenery, and interface elements (such as a health bar)? A simple option is to have different sequential containers through which we iterate. For each element, we call a possible
Entity::draw() function to draw the corresponding entity on the screen. We only have to make sure that objects that appear behind others (such as the scenery background) are drawn first.
The sequential rendering approach works well for many cases, but makes it difficult to handle an entity relative to another one. Imagine we have a formation of airplanes, where one is the leader and the rest follows it. It would be ...
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