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SFML Game Development
book

SFML Game Development

by Jan Haller, Henrik Valter Vogelius, Artur Moreira
June 2013
Beginner to intermediate
296 pages
6h 50m
English
Packt Publishing
Content preview from SFML Game Development

The view

A view is a concept that allows us to select the part of our world we want to see. You can imagine a view to work like an image recording device. Essentially, every game programmer needs to understand views in depth, simply because every graphical game will require that knowledge to be applied directly. Sometimes it is called view, camera, or differently. Be it a two-dimensional or three-dimensional simulation, this concept will always be present.

Talking about graphics in two dimensions, we can describe a view as a rectangle that represents the subset of our world that we want to see at a particular time.

Such a simple and yet powerful concept gives us the possibility to perform many interesting tasks, such as an animated camera following ...

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Publisher Resources

ISBN: 9781849696845Other