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SFML Game Development
book

SFML Game Development

by Jan Haller, Henrik Valter Vogelius, Artur Moreira
June 2013
Beginner to intermediate
296 pages
6h 50m
English
Packt Publishing
Content preview from SFML Game Development

Landscape rendering

As you can observe in the C++ sample for this chapter, our aircraft travels continuously over a desert. This continuity can be achieved in many ways and with many different levels of detail and complexity. However, we chose to go in a very simple and yet effective way of doing it, using a feature that SFML provides out of the box.

SpriteNode

In order to display our background sprite through the scene graph, we created a new SceneNode type, the SpriteNode, which acts as a simple sf::Sprite that can be plugged into our tree structure. Conveniently, this is all we need to make our landscape. We only have to create SpriteNode and attach it to our background layer of the scene graph.

To demonstrate the implementation of a new node ...

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Publisher Resources

ISBN: 9781849696845Other