June 2013
Beginner to intermediate
296 pages
6h 50m
English
Up to now, we have taken a look at entities and the scene graph, we know how to render and update objects in the world, and we have seen how views and scrolling work. We have a concrete knowledge about many building blocks, now it is time to assemble them to shape a model of our fictional world.
Completely unforeseen, we create a new class called World. On one side, our World class must contain all the data related to rendering:
On the other hand, we store some logical data:
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