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SFML Game Development
book

SFML Game Development

by Jan Haller, Henrik Valter Vogelius, Artur Moreira
June 2013
Beginner to intermediate
296 pages
6h 50m
English
Packt Publishing
Content preview from SFML Game Development

Adding projectiles

Finally, time to add what makes a game fun. Shooting down stuff is essential for our game. The code to interact with the W orld class is already defined, thanks to the actions in Player and to the existing Entity base class. All that's left is to define the projectiles themselves.

We start with the Projectile class. We have normal machine gun bullets and homing missiles represented by the same class. This class inherits from the Entity class and is quite small, since it doesn't have anything special that differentiates it from other entities apart from collision tests, which we will talk about later.

class Projectile : public Entity { public: enum Type { AlliedBullet, EnemyBullet, Missile, TypeCount }; public: Projectile(Type ...
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Publisher Resources

ISBN: 9781849696845Other