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SFML Game Development by Henrik Vogelius Hansson, Artur Moreira, Jan Haller

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Chapter 10. Company Atop the Clouds – Co-op Multiplayer

After a long journey through to the book, with lots of lessons learned, we have now arrived at the last chapter. This is where we will handle a topic with growing importance in the modern times—networking. This subject shall not be overlooked as it can be very difficult to learn and implement. It is complicated enough for people to actually dedicate their careers on dealing exclusively with it. Usually network programmers are very experienced and good at it, so they can do it efficiently and provide a good multiplayer gameplay to the end users.

Obviously, even if we wanted to, we couldn't teach every single thing about network programming, good practices, and different implementations. However, ...

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