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SFML Game Development
book

SFML Game Development

by Jan Haller, Henrik Valter Vogelius, Artur Moreira
June 2013
Beginner to intermediate
296 pages
6h 50m
English
Packt Publishing
Content preview from SFML Game Development

Interacting with sockets

First of all, in order to go deeper in to network programming, we need to understand how computers communicate with each other. This is the technological base that everyone should know before trying to do anything with networking.

This topic is not simple by itself, but it can be approached more easily without the need to understand the deeper concepts, with the help of SFML's socket classes.

A socket is essentially a gateway for data. You can visualize it as a link between two applications. These applications are virtual, in the sense, they only matter in the network, but are not necessarily different application processes, because you can use sockets to connect an application to itself, as we do in this chapter. These ...

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Publisher Resources

ISBN: 9781849696845Other