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SFML Game Development by Henrik Vogelius Hansson, Artur Moreira, Jan Haller

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Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "To manage all these screens and transitions, we create the StateStack class."

A block of code is set as follows:

namespace GUI
{
    class Component : public sf::Drawable,public sf::Transformable
   {
        public:
          typedef std::shared_ptr<Component> Ptr;

                          Component();

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

: mChildren()
, mSelectedChild(-1)
{
}

void Container::pack(std::shared_ptr<GUI::Component> component)
{

New terms and important words are shown ...

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