Chapter 19. Networking basics

 

This chapter covers
  • Asynchronous communication and Reactive Extensions
  • The web request and response pattern
  • Cross-domain concerns and data security
  • The browser and client networking stacks
  • Connectivity

 

It’s truly rare these days to find an application that doesn’t use the network for something. Client-side applications often phone home to check for updates, connected applications rely on services for significant functionality, games check for banned users and cheats across the wire, and business applications almost always rely on data coming from a server somewhere.

In chapter 1, I introduced networking in Silverlight by showing you how to create a simple Twitter application. That example showed some of ...

Get Silverlight 5 in Action now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.