Chapter 12. Sketching the User Experience


• Talk about the process of sketching and how it can be used to discover the requirements for an application.

• Talk about sketching, wireframing and prototyping, and how SketchFlow can assist you in these tasks.

• Create a prototype for a quiz application in SketchFlow, using states, transitions, mockups, animations and so on.

• Deploy and run the prototype.

• Collect and manage user feedback in the SketchFlow player.

• Talk about importing and exporting data to and from various applications.

• Integrate feedback and collaborate through Sharepoint and TFS.

A very important step in the creation of an application is the phase sometimes called envisioning, in which the requirements ...

Get Silverlight™ 4 Unleashed now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.