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Simple and Usable Web, Mobile, and Interaction Design, Second Edition
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Simple and Usable Web, Mobile, and Interaction Design, Second Edition

by Giles Colborne
December 2017
Beginner
241 pages
4h 9m
English
New Riders
Content preview from Simple and Usable Web, Mobile, and Interaction Design, Second Edition

Part 2Setting a vision

Making sense of the muddle

Whether you’re designing a multichannel service or a drop-down menu, you need a way of judging whether you’re keeping things simple. A vision brings clarity when complexity starts to crowd in.

That sense of complexity arises when you’re unable to prioritize many competing ideas. The purpose of a good vision is to make it obvious what you must do.

When I find myself tied in knots over a design, I take a step back and ask myself, “What is the user really trying to do here?” The answer becomes my north star for a simple design. This works especially well when I am designing something very small (like one page in a larger website) and when I know more or less what I have to design.

The way I ask that ...

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Simple and Usable Web, Mobile, and Interaction Design

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Publisher Resources

ISBN: 9780134778181