Simple Animation
The only way to discover the limits of the possible is to go beyond them into the impossible.
One of the distinctions that we have made between traditional product design and interaction design is the importance of considering the role that time and behaviour have in shaping the overall experience. In the previous section we saw how we could augment traditional sketching, by borrowing techniques from comic books and story-boarding, so as to better deal with such temporal issues.
It should come as no surprise that basic animation techniques can also be used to good advantage in interaction design. A number of simple animation techniques can be used to explore and illustrate the dynamics and character ...
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