Extending Interaction: Real and Illusion
… long involvement with an unsolved problem can easily produce rigidity of outlook, a slow response to new ideas, and it is often the case that one with fewer inhibitions is better equipped to tackle it than one with greater experience.
In this next example, I want to illustrate how one of my students at the Ontario College of Art and Design, Nima Motamedi, applied the technique seen in the Sketch-a-Move example, to implement an experience model of a wrist computer concept, as well as create a video of its use.
A close-up of his sketch is shown in Figure 123. It is made up of a foam-core “sandwich” with a pull-through strip as the “filling.” A fore-arm wearing a watch is drawn on top ...
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