Sketching User Experiences: The Workbook
by Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton
1.2 Why Should I Sketch?
a synopsis of Buxton’s Sketching User Experiences: Getting the Design Right and the Right Design
Why sketch? Why should you care? Why should you even bother to learn sketching skills? Bill Buxton, one of the authors of this workbook, answered these questions in his 2007/book: Sketching User Experiences: Getting the Design Right and the Right Design. We do recommend you read that book – it’s engaging, fun, and chock-full of good advice.
This chapter is for those who haven’t read the book, or who need a reminder of what that book is about. It is a synopsis of Bill’s argument about why you and your organization should care about sketching.
Sketching is About Design
Sketching is not about drawing. Rather, it is about design. ...
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