Sketching User Experiences: The Workbook
by Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton
3.9 Photo Traces
create collections of sketch outlines that form the basis of composed sketches
In Chapter 3.8, we showed you how you can trace technologies – such as a cell phone – and use that as a template to frame your interface. However, you can use traces more generally to capture any real-world entity, and then use (and re-use) that as part of your sketches. This includes objects such as tables where we do our work, people doing different activities or in different poses, postures of hands, and even a physical environment such as a room. The idea is simple: take a good photo; trace over that photo to create a photo trace, save that trace as a sketch element, then copy and use that sketch element in your sketches. This is a powerful method, ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access