7Checkmate: An IoT Integrated Tangible Chessboard
Riya Narake1, Shruti Wagh1, Abhishek Tupe1, Ravindra Bachate2
1 MIT Institute of Design, MIT ADT University, Pune, Maharashtra, India
2 Department of Design, Faculty of Art and Design, Vishwakarma University, Pune, Maharashtra, India
Email: riyanarake@gmail.com, shrutiwagh.ui.ux@gmail.com, abhitupe1803@gmail.com, bachateravi@gmail.com
Abstract
A life-sized chessboard based on IoT and tangible interactions is documented meticulously in this chapter, as it progresses from realization to implementation of the Arduino-based prototype (scaled-down version). In addition to engaging novice players and school students in the intellectual game of chess, the designers intend to create a fun learning experience. We will discuss what tangible interactions are and how tangible interactive games can enhance experiences, existing chessboards that use IoT-based interactions and algorithms and their advantages. Moreover, we will also discuss how designers can improve the current IoT-based chessboards and create a concept to appeal to a larger audience, while also ensuring that novice players feel included. Later, an intricate study is presented which was conducted on the implementation, specifically with respect to the Arduino, in order to determine the most appropriate channels to power the hardware. Following that, the study examines how ordinary people analyze their responses to various stimuli using ordinary means. An important part of ...
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