Chapter 7 Clickables

Toys And Information Shadows

Smart Toys combine the best of two worlds; [they] allow children to play naturally, as they have for generations with traditional toys, only now their play is extended with highly engaging worlds inside of the PC.

Shwe (1999)

It is now technically possible to digitally identify almost every object in an environment and to accumulate enormous quantities of metadata about many objects online. Increasingly, developers are stitching those technologies together into services that provide knowledge about objects, places, and people when they are encountered in the world1 — creating what I call a digital information shadow (Chapter 6). However, creating engaging user experiences with digital information ...

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