35 STATE

This pattern was previously described in GoF95.

DESCRIPTION

The state of an object can be defined as its exact condition at any given point of time, depending on the values of its properties or attributes. The set of methods implemented by a class constitutes the behavior of its instances. Whenever there is a change in the values of its attributes, we say that the state of an object has changed.

A simple example of this would be the case of a user selecting a specific font style or color in an HTML editor. When a user selects a different font style or color, the properties of the editor object change. This can be considered as a change in its internal state.

The State pattern is useful in designing an efficient structure for a class, ...

Get Software Architecture Design Patterns in Java now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.