Chapter Five. Reducing the Rate of Change
One of the core goals within the endgame is to reduce the changes being made to your project. While the concept is quite simple, the dynamics associated with it are not.
From the product development group’s perspective, change drivers include the following:
• the introduction of features later than planned—when the development team falls behind schedule
• the introduction of some late changes (feature creep) or a planned and ongoing change that marketing, the customer, or the development team introduces (which is more of an agile or XP methodology)
• normally injected defect rates and rework
• accelerated defect rates (due to overtime, overwork, inexperience, or being behind schedule)
From the test group ...
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