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Software Engineering and Computer Games
book

Software Engineering and Computer Games

by Rudy Rucker
December 2002
Intermediate to advanced
648 pages
19h 53m
English
Pearson Business
Content preview from Software Engineering and Computer Games

9.4. Composite sprites

The cSpriteComposite holds an array of cSprite pointers called _childspriteptr. The default cSpriteComposite::draw behavior is to walk the array and call draw for each of the child sprites.

for (int i=0; i< _childspriteptr.GetSize(); i++) 
    _childspriteptr[i]->draw(pgraphics, drawflags); 

We can make some nice shapes this way. We’ll consider two examples in this section: the cSpriteBubble and the cPolyPolygon.

The cSpriteBubble

The PickNPoP game viewed in OpenGL 3D. On the left are cSpriteBubble and cSpriteBubbleGrayScale, on the right are cSpriteBubblePie

The cSpriteBubble consists of a disk with a rectangular highlight ...

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