17.2. The PickNPop implementation
A lot of the work of designing software goes into improving the way that the program looks onscreen. Software engineering is a little like theater, or like stage-magic. Your goal is to give the user the illusion that your program is a very solid, tangible kind of thing. Getting everything in place requires solid design and a lot of tweaking.
One thing differentiating PickNPop from Spacewar and Airhockey is that we chose to make the _border of the world have a non-zero z size so that the shapes can pass above and below each other when we show the game in the OpenGL 3D mode.
Making the score come out even
Though not all games must have a numerical score, if you have one, then it should be easy to understand. ...
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