19.2. The Pop Framework games hall of fame
Here are the names and concepts of some of the computer game projects that student teams have done using earlier versions of the Pop Framework in the author’s software engineering class over the last few years. Almost all of these games are two-dimensional games, because only with Fall, 2001, did the Pop Framework begin to offer support for three-dimensional games. In the two-dimensional games, the user is normally looking down at a world from above, moving the player critter with the arrow keys or the mouse, similar to the games Asteroids or PacMan.
They’re listed here in chronological order. Virus-checked executables and help files (but not the source code) for some of these are available online at ...
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