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Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design by Lucy A. D. Lockwood, Larry L. Constantine

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10 Expressing Solutions: Implementation Modeling and Prototypes

Fun Stuff

This is the fun part. For many designers, the real fun finally begins when it is time to produce the paper prototype or visual design for the user interface. Not surprisingly, some are inclined to rush it, just as programmers are prone to plunging into cutting code without waiting for a complete design.

Constructing the visual design for the user interface is, without a doubt, one of the more interesting and creative activities in the entire process. Here, the designer is challenged to find effective, practical ways to realize the various requirements reflected in the essential models and their supporting documentation. Now, the developer draws upon knowledge of human–computer ...

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