Book description
SolidWorks Bible is a comprehensive reference-tutorial that covers the basics, but then quickly ramps up to more advanced level topics. Every feature is thoroughly covered yet written in a way that makes learning this robust program seem non-threatening and uncomplicated. In a market full of books for beginners this is the one book that goes into extensive detail, not just on "how" the software works, but in many cases "why" it works the way it does. The author is well known in the SolidWorks community and uses SolidWorks on a daily basis as his main design tool in his contracting and consulting work. Many topics covered in SolidWorks Bible are not found in any other publication or even documentation directly from SolidWorks.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Table of contents
- Copyright
- About the Author
- Credits
- Acknowledgments
- Introduction
-
I. SolidWorks Basics
-
1. Introducing SolidWorks
- 1.1. Starting SolidWorks for the First Time
- 1.2. Identifying SolidWorks Documents
- 1.3. Understanding Feature-Based Modeling
- 1.4. Understanding History-Based Modeling
- 1.5. Sketching with Parametrics
- 1.6. Understanding Design Intent
- 1.7. Editing Design Intent
- 1.8. Working with Associativity
- 1.9. Tutorial: Creating a Part Template
- 1.10. Summary
-
2. Navigating the SolidWorks Interface
-
2.1. Identifying Elements of the SolidWorks Interface
- 2.1.1. Using the CommandManager and toolbars
- 2.1.2. Menus
- 2.1.3. Cursors
- 2.1.4. FeatureManager and PropertyManager windows
- 2.1.5. Task pane
- 2.1.6. Status bar
- 2.1.7. 2D Command Line Emulator
- 2.2. Making the Interface Work for You
- 2.3. Tutorial: Getting to Know the Interface
- 2.4. Summary
-
2.1. Identifying Elements of the SolidWorks Interface
- 3. Working with Sketches
- 4. Creating Simple Parts, Assemblies, and Drawings
- 5. Using Visualization Techniques
-
1. Introducing SolidWorks
-
II. Building Intelligence into Your Parts
-
6. Getting More from Your Sketches
- 6.1. Editing Sketch Relations
- 6.2. Copying and Moving Sketch Entities
- 6.3. Using Sketch Pictures
- 6.4. Using Sketch Text
- 6.5. Using Colors and Line Styles with Sketches
- 6.6. Using Other Sketch Tools
- 6.7. Tutorial: Editing and Copying
- 6.8. Tutorial: Controlling Pictures, Text, Colors, and Styles
- 6.9. Tutorial: Using Meta Data
- 6.10. Summary
-
7. Selecting Features
-
7.1. Identifying When to Use Which Tool
- 7.1.1. Extrude
- 7.1.2. Instant 3D
- 7.1.3. Revolve
- 7.1.4. Loft
- 7.1.5. Sweep
- 7.2. Creating Curve Features
-
7.3. Filleting
- 7.3.1. Creating a constant radius fillet
- 7.3.2. Creating variable radius fillets
- 7.3.3. Face fillet
- 7.3.4. Full round fillet
- 7.3.5. Setback fillet
- 7.4. Selecting a Specialty Feature
- 7.5. Tutorial: Bracket Casting
- 7.6. Tutorial: Creating a Wire-Formed Part
- 7.7. Summary
-
7.1. Identifying When to Use Which Tool
-
8. Patterning and Mirroring
- 8.1. Patterning in a Sketch
- 8.2. Mirroring in a Sketch
- 8.3. Geometry Pattern
- 8.4. Patterning Bodies
- 8.5. Patterning Faces
- 8.6. Patterning Fillets
- 8.7. Understanding Pattern Types
- 8.8. Cosmetic Patterns
- 8.9. Mirroring in 3D
- 8.10. Tutorial: Creating a Circular Pattern
- 8.11. Tutorial: Mirroring Features
- 8.12. Tutorial: Applying a Cosmetic Pattern
- 8.13. Summary
- 9. Using Equations
-
10. Working with Part Configurations
-
10.1. Controlling Items with Configurations
- 10.1.1. Finding configurations
- 10.1.2. Activating configurations
- 10.1.3. Creating configurations
- 10.1.4. Using the Modify Configurations box
- 10.1.5. Using Custom PropertyManagers
- 10.1.6. Derived configurations
- 10.1.7. File size considerations
- 10.1.8. Controlling dimensions
- 10.1.9. Controlling suppression
- 10.1.10. Controlling custom properties
- 10.1.11. Controlling colors
- 10.1.12. Controlling sketch relations
- 10.1.13. Controlling sketch planes
- 10.1.14. Controlling configurations of inserted parts
- 10.1.15. Library features
- 10.1.16. Unconfigurable items
- 10.2. Using Design Tables
- 10.3. Creating a simple design table
- 10.4. Tutorial: Working with Configurations and Design Tables
- 10.5. Summary
-
10.1. Controlling Items with Configurations
-
11. Editing and Evaluation
- 11.1. Using Rollback
- 11.2. Reordering Features
- 11.3. Reordering Folders
- 11.4. Using the Flyout FeatureManager
- 11.5. Summarizing Part Modeling Best Practice
- 11.6. Using Evaluation Techniques
- 11.7. Tutorial: Making Use of Editing and Evaluation Techniques
- 11.8. Summary
-
6. Getting More from Your Sketches
-
III. Working with Assemblies
-
12. Building Efficient Assemblies
-
12.1. Identifying the Elements of an Assembly
- 12.1.1. Standard reference geometry items
- 12.1.2. Assembly equations
- 12.1.3. Assembly layout sketch
- 12.1.4. Virtual components
- 12.1.5. Assembly reference geometry
- 12.1.6. Parts and subassemblies
- 12.1.7. Folders
- 12.1.8. Mates
- 12.1.9. Assembly features
- 12.1.10. Component patterns
- 12.1.11. In-context reference update holders
- 12.1.12. Smart Fasteners
- 12.1.13. Hole Series
- 12.2. Using SpeedPaks
- 12.3. Using Subassemblies
- 12.4. Using Folders
- 12.5. Working with Tree Display Options
- 12.6. Finding Useful Assembly Tools
- 12.7. Tutorial: Managing the FeatureManager
- 12.8. Summary
-
12.1. Identifying the Elements of an Assembly
- 13. Getting More from Mates
-
14. Assembly Configurations and Display States
- 14.1. Using Display States
-
14.2. Understanding Assembly Configurations
- 14.2.1. Configurations for performance
- 14.2.2. Configurations for positions
- 14.2.3. Configurations for product variations
- 14.2.4. Design tables for assembly configurations
- 14.2.5. Assembly configuration dos and don'ts
- 14.3. Creating Exploded Views
- 14.4. Tutorial: Working with Assembly Configurations
- 14.5. Summary
- 15. Component Patterns
-
16. Modeling in Context
- 16.1. Understanding In-Context Modeling
-
16.2. Dealing with the Practical Details of In-Context Modeling
-
16.2.1. The in-context process
- 16.2.1.1. Starting out in-context
-
16.2.1.2. Working in-context
- 16.2.1.2.1. Text color
- 16.2.1.2.2. Part color and transparency
- 16.2.1.2.3. Edit Component button
- 16.2.1.2.4. External reference symbol
- 16.2.1.2.5. In-context
- 16.2.1.2.6. Out-of-context
- 16.2.1.2.7. Locked reference
- 16.2.1.2.8. Broken reference
- 16.2.1.2.9. List External References
- 16.2.1.2.10. No External References
- 16.2.1.2.11. External reference settings in ToolsOptions
-
16.2.2. In-context best practice suggestions
- 16.2.2.1. Multiple contexts
- 16.2.2.2. In-context with configurations
- 16.2.2.3. In-context with motion
- 16.2.2.4. In-context with multiple instances
- 16.2.2.5. In-context and file management
- 16.2.2.6. In-context and mates
- 16.2.2.7. Circular references
- 16.2.2.8. Skeletons and layouts
- 16.2.2.9. In-context and libraries
- 16.2.2.10. Removing relations
- 16.2.2.11. Should you use mating or in-context?
- 16.2.2.12. Communicating design intent
-
16.2.1. The in-context process
- 16.3. Other Types of External References
- 16.4. Using the Layout feature
- 16.5. Tutorial: Working In-Context
- 16.6. Summary
-
12. Building Efficient Assemblies
-
IV. Creating and Using Libraries
-
17. Using Hole Wizard and Toolbox
- 17.1. Using the Hole Wizard
-
17.2. Understanding Toolbox
- 17.2.1. How Toolbox works
- 17.2.2. Toolbox in a multi-user environment
- 17.2.3. Toolbox administration
- 17.2.4. Using Toolbox
- 17.2.5. Organizing Toolbox parts in an assembly
- 17.2.6. Recommendations
- 17.3. Tutorial: Gaining Experience with the Hole Wizard and Toolbox
- 17.4. Summary
-
18. Working with Library Features
- 18.1. Using Library Features
- 18.2. Creating Library Features
- 18.3. Understanding Dissection
- 18.4. Tutorial: Working with Library Features
- 18.5. Summary
- 19. Using Smart Components
-
17. Using Hole Wizard and Toolbox
-
V. Creating Drawings
-
20. Automating Drawings: The Basics
- 20.1. The Difference Between Templates and Formats
- 20.2. Creating Drawing Formats
- 20.3. Creating Drawing Templates
- 20.4. Creating Blocks
- 20.5. Summary
-
21. Working with Drawing Views
-
21.1. Creating Common View Types
- 21.1.1. Using the View palette
-
21.1.2. Model
- 21.1.2.1. Open documents
- 21.1.2.2. Thumbnail Preview
- 21.1.2.3. Start Command When Creating New Drawing Option
- 21.1.2.4. Cosmetic Thread Display
- 21.1.2.5. Number of Views and Orientation
- 21.1.2.6. Auto-Start Projected View Option
- 21.1.2.7. Display Style
- 21.1.2.8. Scale
- 21.1.2.9. Dimension Type
- 21.1.2.10. Cosmetic Thread Display
- 21.1.3. Projected view
- 21.1.4. Standard 3 view
- 21.1.5. Detail view
- 21.1.6. Section view
- 21.2. Creating Other View Types
- 21.3. Using Display Options in Views
- 21.4. Distinguishing Views from Sheets
- 21.5. Tutorial: Working with View Types, Settings, and Options
- 21.6. Summary
-
21.1. Creating Common View Types
-
22. Using Annotations and Symbols
- 22.1. Using Notes
- 22.2. Using Blocks in Drawings
- 22.3. Using Symbols
- 22.4. Using Center Marks and Centerlines
- 22.5. Tutorial: Using Annotations
- 22.6. Summary
-
23. Dimensioning and Tolerancing
- 23.1. Putting Dimensions on Drawings
- 23.2. Dimension Options
- 23.3. Adding Tolerances
- 23.4. Using Dimension Styles
- 23.5. Tutorial: Working with Dimensions and Tolerances
- 23.6. Summary
-
24. Working with Tables and Drawings
-
24.1. Driving the Bill of Materials
-
24.1.1. SolidWorks table-based BOM
- 24.1.1.1. Table-based BOM templates
- 24.1.1.2. Table Anchor
- 24.1.1.3. BOM Type
- 24.1.1.4. Configurations
- 24.1.1.5. Keep Missing Items
- 24.1.1.6. Zero Quantity Display
- 24.1.1.7. Item Numbers
- 24.1.1.8. BOM Contents
- 24.1.1.9. Controlling the appearance of the Table-based BOM
- 24.1.1.10. Dissolving, combining, numbering, and restructuring for indented BOMS
- 24.1.1.11. Adding rows or columns
- 24.1.2. Excel-based BOM
-
24.1.1. SolidWorks table-based BOM
- 24.2. Using Design Tables
- 24.3. Using Hole Tables
- 24.4. Using Revision Tables
- 24.5. Using General Tables
- 24.6. Tutorials: Using Tables
- 24.7. Summary
-
24.1. Driving the Bill of Materials
- 25. Using Layers, Line Fonts, and Colors
-
20. Automating Drawings: The Basics
-
VI. Using Advanced Techniques
-
26. Modeling Multi-bodies
- 26.1. Using Powerful Tools Responsibly
- 26.2. Understanding Multi-body Techniques
- 26.3. Creating Multi-bodies
- 26.4. Managing Bodies
- 26.5. Tutorials: Working with Multi-bodies
- 26.6. Summary
-
27. Working with Surfaces
- 27.1. Why Do You Need Surfaces?
- 27.2. Understanding Surfacing Terminology
-
27.3. What Surface Tools Are Available?
- 27.3.1. Extruded Surface
- 27.3.2. Revolved Surface
- 27.3.3. Swept Surface
- 27.3.4. Lofted Surface
- 27.3.5. Boundary Surface
- 27.3.6. Offset Surface
- 27.3.7. Radiate Surface
- 27.3.8. Knit Surface
- 27.3.9. Planar Surface
- 27.3.10. Extend Surface
- 27.3.11. Trim Surface
- 27.3.12. Fill Surface
- 27.3.13. MidSurface
- 27.3.14. Replace Face
- 27.3.15. Untrim Surface
- 27.3.16. Parting Surface
- 27.3.17. Ruled Surface
- 27.4. Using Surfacing Techniques
- 27.5. Tutorial: Working with Surfaces
- 27.6. Summary
- 28. Master Model Techniques
-
26. Modeling Multi-bodies
-
VII. Working with Specialized Functionality
-
29. Using the Base Flange Method for Sheet Metal Parts
- 29.1. Understanding the Big Picture
-
29.2. Using the Base Flange Features
- 29.2.1. Base Flange /Tab feature
- 29.2.2. Sheet Metal feature
- 29.2.3. Flat Pattern feature
- 29.2.4. Edge Flange feature
- 29.2.5. Miter Flange feature
- 29.2.6. Hem feature
- 29.2.7. Jog feature
- 29.2.8. Sketched Bend feature
- 29.2.9. Closed Corner feature
- 29.2.10. Corner Trim and Break Corner features
- 29.2.11. Forming Tool feature
- 29.2.12. Lofted Bends feature
- 29.2.13. Unfold and Fold features
- 29.2.14. Flatten command
- 29.3. Tutorial: Using the Base Flange Sheet Metal Method
- 29.4. Summary
- 30. Using the Insert Bends Method for Sheet Metal Parts
-
31. Using Weldments
- 31.1. Sketching in 3D
- 31.2. Using the Weldment Tools
- 31.3. Using Non-Structural Components
- 31.4. Using Sub-Weldments
- 31.5. Using Cut Lists
- 31.6. Creating Weldment Drawings
- 31.7. Tutorial: Working with Weldments
- 31.8. Summary
-
32. Using Plastic Features and Mold Tools
- 32.1. Using Plastic Features
- 32.2. Using Plastic Evaluation Tools
- 32.3. Working with the Mold Tools Process
- 32.4. Intervening Manually with Mold Tools
- 32.5. Tutorial: Working with plastic features
- 32.6. Summary
- 33. Animating with MotionManager
-
29. Using the Base Flange Method for Sheet Metal Parts
-
VIII. Appendixes
-
A. Implementing SolidWorks
- A.1. Licensing
- A.2. Training Options
- A.3. Implementation Schemes
- A.4. Hardware Selection
- A.5. Installation
- A.6. Configuration and Standardization
- A.7. Data Management
- A.8. System Maintenance
-
B. Tools, Options
-
B.1. System Options
- B.1.1. General Settings Page
- B.1.2. Drawings page
- B.1.3. Colors
- B.1.4. Sketch
- B.1.5. Display/Selection
- B.1.6. Performance
- B.1.7. Assemblies
- B.1.8. External References
- B.1.9. Default Templates
- B.1.10. File Locations
- B.1.11. FeatureManager
- B.1.12. Spin Box Increments
- B.1.13. View
- B.1.14. Backup/Recover
- B.1.15. Hole Wizard/Toolbox
- B.1.16. File Explorer
- B.1.17. Search
- B.1.18. Collaboration
- B.1.19. Advanced
- B.2. Document Properties
-
B.1. System Options
- C. What's on the CD-ROM
-
A. Implementing SolidWorks
Product information
- Title: SolidWorks® 2009 Bible
- Author(s):
- Release date: February 2009
- Publisher(s): Wiley
- ISBN: 9780470258255
You might also like
book
SolidWorks® 2011 Assemblies Bible
A fan of the , SolidWorks Bible but want more detail on assemblies? Here you go. …
book
SolidWorks® 2010: No Experience Required™
The only continuous, step-by-step tutorial for SolidWorks SolidWorks is a 3D CAD manufacturing software package that …
book
Newnes Electrical Pocket Book, 21st Edition
Newnes Electrical Pocket Book, Twenty-first Edition, provides engineers with convenient access to various facts, tables, and …
video
Revit MEP 2012
In this Autodesk Revit MEP 2012 Training Course, expert Simon Whitbread will teach you how to …