Book description
The only guide you need to learn the leading 3D solid modeler program, SolidWorks.
This in-depth guide goes into extensive detail, not just on "how" the software works, but in many cases "why" it works the way it does.
SolidWorks is a powerful 3D solid modeling system that is popular with CAD users everywhere, but to become really proficient at the more involved functionality in SolidWorks one really needs specialized training or a comprehensive book like the SolidWorks Bible
Thoroughly covers SolidWork features using real-world examples
Author, Matt Lombard, is well known and well respected in the SolidWorks community and host a popular SolidWorks blog called dezignstuff
Get the guidance you need to efficiently learn and master SolidWorks.
Table of contents
- Copyright
- About the Author
- Credits
- Acknowledgments
- Introduction
-
I. SolidWorks Basics
-
1. Introducing SolidWorks
- 1.1. Installing SolidWorks for the First Time
- 1.2. Starting SolidWorks for the First Time
- 1.3. Identifying SolidWorks Documents
- 1.4. Understanding Feature-Based Modeling
- 1.5. Understanding History-Based Modeling
- 1.6. Sketching with Parametrics
- 1.7. Understanding Design Intent
- 1.8. Editing Design Intent
- 1.9. Working with Associativity
- 1.10. Tutorial: Creating a Part Template
- 1.11. Tutorial: Using Parametrics in Sketches
- 1.12. Summary
-
2. Navigating the SolidWorks Interface
-
2.1. Identifying Elements of the SolidWorks Interface
- 2.1.1. Using the CommandManager and toolbars
- 2.1.2. Controlling Menus
- 2.1.3. Changing Cursors
- 2.1.4. Working with models in the FeatureManager and PropertyManager windows
- 2.1.5. Getting around the Task pane
- 2.1.6. Getting familiar with the Status bar
- 2.1.7. Using the 2D Command Line Emulator
-
2.2. Making the Interface Work for You
- 2.2.1. Customizing colors
-
2.2.2. Customizing strategies
- 2.2.2.1. Considering hotkey approaches
- 2.2.2.2. Organizing hotkeys
- 2.2.2.3. Using mouse gestures
- 2.2.2.4. Using the keyboard
- 2.2.2.5. Minimizing icons
- 2.2.2.6. Contemplating device approaches
- 2.2.2.7. Using Touch and Multi-touch support
- 2.2.2.8. Accessing Macros
- 2.2.2.9. Saving custom interface settings
- 2.2.3. Working with multiple document windows
- 2.3. Getting to Know the Interface
- 2.4. Summary
-
2.1. Identifying Elements of the SolidWorks Interface
-
3. Working with Sketches
- 3.1. Opening a Sketch
- 3.2. Identifying Sketch Entities
- 3.3. Inferencing in Sketch
- 3.4. Exploring Sketch Settings
- 3.5. Using Sketch Blocks
- 3.6. Working with Reference Geometry
- 3.7. Tutorial: Learning to Use Sketch Relations
- 3.8. Tutorial: Using Blocks and Belts
- 3.9. Tutorial: Reference Geometry
- 3.10. Summary
- 4. Creating Simple Parts, Assemblies, and Drawings
- 5. Using Visualization Techniques
-
1. Introducing SolidWorks
-
II. Building Intelligence into Your Parts
-
6. Getting More from Your Sketches
- 6.1. Editing Sketch Relations
- 6.2. Copying and Moving Sketch Entities
- 6.3. Using Sketch Pictures
- 6.4. Using Sketch Text
- 6.5. Using Colors and Line Styles with Sketches
- 6.6. Using Other Sketch Tools
- 6.7. Tutorial: Editing and Copying
- 6.8. Tutorial: Controlling Pictures, Text, Colors, and Styles
- 6.9. Tutorial: Using Metadata
- 6.10. Tutorial: Sketching Calculator
- 6.11. Summary
-
7. Selecting Features
-
7.1. Identifying When to Use Which Tool
- 7.1.1. Using the Extrude feature
- 7.1.2. Understanding Instant 3D
- 7.1.3. Working with the Revolve feature
- 7.1.4. Introducing Loft
- 7.1.5. Controlling Sweep features
- 7.2. Creating Curve Features
-
7.3. Understanding Fillet Types
- 7.3.1. Creating a constant radius fillet
- 7.3.2. Creating variable radius fillets
- 7.3.3. Using face Fillets
- 7.3.4. Applying a full round fillet
- 7.3.5. Building a setback fillet
- 7.4. Selecting a Specialty Feature
- 7.5. Tutorial: Bracket Casting
- 7.6. Tutorial: Creating a Wire-Formed Part
- 7.7. Summary
-
7.1. Identifying When to Use Which Tool
-
8. Patterning and Mirroring
- 8.1. Patterning in a Sketch
- 8.2. Mirroring in a Sketch
- 8.3. Exploring the Geometry Pattern Option
- 8.4. Patterning Bodies
- 8.5. Patterning Faces
- 8.6. Patterning Fillets
- 8.7. Understanding Pattern Types
- 8.8. Cosmetic Patterns
- 8.9. Mirroring in 3D
- 8.10. Tutorial: Creating a Circular Pattern
- 8.11. Tutorial: Mirroring Features
- 8.12. Tutorial: Applying a Cosmetic Pattern
- 8.13. Summary
- 9. Using Equations
-
10. Working with Part Configurations
-
10.1. Controlling Items with Configurations
- 10.1.1. Finding configurations
- 10.1.2. Activating configurations
- 10.1.3. Creating configurations
- 10.1.4. Using the Modify Configurations dialog box
- 10.1.5. Using Custom Property Managers
- 10.1.6. Derived configurations
- 10.1.7. File size considerations
- 10.1.8. Controlling dimensions
- 10.1.9. Controlling suppression
- 10.1.10. Controlling custom properties
- 10.1.11. Controlling sketch relations
- 10.1.12. Controlling sketch planes
- 10.1.13. Controlling configurations of inserted parts
- 10.1.14. Library features
- 10.1.15. Unconfigurable items
- 10.2. Using Design Tables
- 10.3. Creating a simple design table
- 10.4. Using the Configuration Publisher
- 10.5. Tutorial: Working with Configurations and Design Tables
- 10.6. Summary
-
10.1. Controlling Items with Configurations
-
11. Editing and Evaluation
- 11.1. Using Rollback
- 11.2. Reordering Features
- 11.3. Reordering Folders
- 11.4. Using the Flyout and Detachable FeatureManagers
- 11.5. Summarizing Part Modeling Best Practice
- 11.6. Using Evaluation Techniques
- 11.7. Tutorial: Making Use of Editing and Evaluation Techniques
- 11.8. Summary
-
6. Getting More from Your Sketches
-
III. Working with Assemblies
-
12. Building Efficient Assemblies
-
12.1. Identifying the Elements of an Assembly
- 12.1.1. Standard reference geometry items
- 12.1.2. Assembly equations
- 12.1.3. Assembly layout sketch
- 12.1.4. Virtual components
- 12.1.5. Assembly reference geometry
- 12.1.6. History-based and non-history-based portions of the assembly tree
- 12.1.7. Parts and subassemblies
- 12.1.8. Folders
- 12.1.9. Mates
- 12.1.10. Assembly features
- 12.1.11. Component patterns and mirror components
- 12.1.12. In-context reference update holders
- 12.1.13. Smart Fasteners
- 12.1.14. Hole Series
- 12.2. Using SpeedPaks
- 12.3. Using Subassemblies
- 12.4. Using Folders
- 12.5. Working with Tree Display Options
- 12.6. Using Assembly Tools
- 12.7. Tutorial: Arranging Assemblies
- 12.8. Tutorial: Managing the FeatureManager
- 12.9. Summary
-
12.1. Identifying the Elements of an Assembly
-
13. Getting More from Mates
- 13.1. Applying Mates
- 13.2. Mating for Motion
- 13.3. Working with Advanced and Mechanical Mate Types
- 13.4. Editing and Troubleshooting
- 13.5. Examining Mate Options
- 13.6. Reviewing Mate Best Practices
- 13.7. Tutorial: Mating for Success
- 13.8. Summary
-
14. Controlling Assembly Configurations and Display States
- 14.1. Using Display States
-
14.2. Understanding Assembly Configurations
- 14.2.1. Configurations for performance
- 14.2.2. Configurations for positions
- 14.2.3. Configurations for product variations
- 14.2.4. Design tables for assembly configurations
- 14.2.5. Modify Configurations and Configuration Publisher
- 14.2.6. Assembly configuration dos and don'ts
- 14.3. Creating Exploded Views
- 14.4. Tutorial: Working with Assembly Configurations
- 14.5. Summary
- 15. Using Component Patterns and Mirrors
-
16. Modeling in Context
- 16.1. Understanding In-Context Modeling
-
16.2. Dealing with the Practical Details of In-Context Modeling
- 16.2.1. The in-context process
-
16.2.2. In-context best practice suggestions
- 16.2.2.1. Multiple contexts
- 16.2.2.2. In-context with configurations
- 16.2.2.3. In-context with motion
- 16.2.2.4. In-context with multiple instances
- 16.2.2.5. In-context and file management
- 16.2.2.6. In-context and mates
- 16.2.2.7. Circular references
- 16.2.2.8. Skeletons and layouts
- 16.2.2.9. In-context and libraries
- 16.2.2.10. Removing relations
- 16.2.2.11. Should you use mating or in-context?
- 16.2.2.12. Communicating design intent
- 16.3. Using Other Types of External References
- 16.4. Using the Layout feature
- 16.5. Tutorial: Working In-Context
- 16.6. Tutorial: Working with a Layout
- 16.7. Summary
-
12. Building Efficient Assemblies
-
IV. Creating and Using Libraries
-
17. Using Hole Wizard and Toolbox
- 17.1. Using the Hole Wizard
- 17.2. Understanding Toolbox
- 17.3. Tutorial: Gaining Experience with the Hole Wizard and Toolbox
- 17.4. Summary
-
18. Working with Library Features
- 18.1. Using Library Features
- 18.2. Creating Library Features
- 18.3. Understanding Dissection
- 18.4. Tutorial: Working with Library Features
- 18.5. Summary
- 19. Using Smart Components
-
17. Using Hole Wizard and Toolbox
-
V. Creating Drawings
-
20. Automating Drawings: The Basics
- 20.1. Comparing Templates and Formats
- 20.2. Creating Drawing Formats
- 20.3. Creating Drawing Templates
- 20.4. Creating Blocks
- 20.5. Summary
-
21. Working with Drawing Views
-
21.1. Creating Common View Types
- 21.1.1. View palette
-
21.1.2. Model View
- 21.1.2.1. Open documents
- 21.1.2.2. Thumbnail Preview
- 21.1.2.3. Start Command When Creating New Drawing Option
- 21.1.2.4. Reference Configuration
- 21.1.2.5. Select Bodies
- 21.1.2.6. Cosmetic Thread Display
- 21.1.2.7. Number of Views and Orientation
- 21.1.2.8. Import Options
- 21.1.2.9. Display State
- 21.1.2.10. Display Style
- 21.1.2.11. Scale
- 21.1.2.12. Dimension Type
- 21.1.2.13. Cosmetic Thread Display
- 21.1.3. Projected View
- 21.1.4. Standard 3 View
- 21.1.5. Detail View
- 21.1.6. Section View
- 21.2. Creating Other View Types
- 21.3. Using Display Options in Views
- 21.4. Distinguishing Views from Sheets
- 21.5. Tutorial: Working with View Types, Settings, and Options
- 21.6. Summary
-
21.1. Creating Common View Types
-
22. Using Annotations and Symbols
- 22.1. Using Notes
- 22.2. Using Blocks in Drawings
- 22.3. Using Symbols
- 22.4. Using Center Marks and Centerlines
- 22.5. Tutorial: Using Annotations
- 22.6. Tutorial: Using Balloons on Assembly Drawings
- 22.7. Summary
-
23. Dimensioning and Tolerancing
-
23.1. Putting Dimensions on Drawings
- 23.1.1. Using Insert Model Items
- 23.1.2. Using reference dimensions
- 23.1.3. Understanding Dimension Options
- 23.2. Adding Tolerances
- 23.3. Using Dimension Styles
- 23.4. Tutorial: Working with Dimensions and Tolerances
- 23.5. Summary
-
23.1. Putting Dimensions on Drawings
-
24. Working with Tables and Drawings
- 24.1. Driving the Bill of Materials
- 24.2. Using Design Tables
- 24.3. Placing Hole Tables on Drawings
- 24.4. Using Revision Tables
- 24.5. Using General Tables
- 24.6. Using Tables in Models
- 24.7. Tutorial: Using BOMs
- 24.8. Tutorial: Using Hole Tables
- 24.9. Tutorial: Using Revision Tables
- 24.10. Summary
- 25. Using Layers, Line Fonts, and Colors
-
20. Automating Drawings: The Basics
-
VI. Using Advanced Techniques
-
26. Modeling Multi-bodies
- 26.1. Using Powerful Tools Responsibly
- 26.2. Understanding Multi-body Techniques
- 26.3. Creating Multi-bodies
- 26.4. Managing Bodies
- 26.5. Using multiple Bodies with Sheet Metal, Weldments, and Molds
- 26.6. Tutorials: Working with Multi-bodies
- 26.7. Summary
-
27. Working with Surfaces
- 27.1. Introducing Surfaces
- 27.2. Understanding Surfacing Terminology
-
27.3. Existing Surface Tools
- 27.3.1. Extruded Surface
- 27.3.2. Revolved Surface
- 27.3.3. Swept Surface
- 27.3.4. Lofted Surface
- 27.3.5. Boundary Surface
- 27.3.6. Offset Surface
- 27.3.7. Radiate Surface
- 27.3.8. Knit Surface
- 27.3.9. Thicken Surface
- 27.3.10. Planar Surface
- 27.3.11. Extend Surface
- 27.3.12. Trim Surface
- 27.3.13. Fill Surface
- 27.3.14. MidSurface
- 27.3.15. Replace Face
- 27.3.16. Untrim Surface
- 27.3.17. Parting Surface
- 27.3.18. Ruled Surface
- 27.4. Using Surfacing Techniques
- 27.5. Tutorial: Working with Surfaces
- 27.6. Summary
- 28. Employing Master Model Techniques
-
26. Modeling Multi-bodies
-
VII. Working with Specialized Functionality
-
29. Using SolidWorks Sheet Metal Tools
-
29.1. Using the Base Flange Features
- 29.1.1. Base Flange/Tab feature
- 29.1.2. Sheet Metal feature
- 29.1.3. Flat Pattern feature
- 29.1.4. Edge Flange feature
- 29.1.5. Miter Flange feature
- 29.1.6. Hem feature
- 29.1.7. Jog feature
- 29.1.8. Sketched Bend feature
- 29.1.9. Closed Corner feature
- 29.1.10. Forming Tool feature
- 29.1.11. Lofted Bends feature
- 29.1.12. Unfold and Fold features
- 29.2. Making Sheet Metal Parts from Generic Models
- 29.3. Using Other Methods
- 29.4. Using Multi-body Techniques with Sheet Metal
- 29.5. Tutorial: Working with the Insert Bends Method for Sheet Metal Parts
- 29.6. Tutorial: Using the Base Flange Sheet Metal Method
- 29.7. Summary
-
29.1. Using the Base Flange Features
-
30. Using Imported Geometry and Direct Editing Techniques
- 30.1. Understanding the Basics of Imported Geometry
- 30.2. Understanding the Traditional Role of Direct Edit Tools
- 30.3. Using SolidWorks Direct Edit Tools
- 30.4. Tutorial: Importing and Repairing Solid Geometry
- 30.5. Tutorial: Flex and Freeform
- 30.6. Summary
-
31. Using Weldments
- 31.1. Sketching in 3D
- 31.2. Using the Weldment Tools
- 31.3. Using Non-Structural Components
- 31.4. Using Sub-Weldments
- 31.5. Using Cut Lists
- 31.6. Creating Weldment Drawings
- 31.7. Tutorial: Working with Weldments
- 31.8. Summary
-
32. Using Plastic Features and Mold Tools
- 32.1. Using Plastic Features
- 32.2. Using Plastic Evaluation Tools
- 32.3. Working with the Mold Tools Process
- 32.4. Intervening Manually with Mold Tools
- 32.5. Tutorial: Working with Plastic Features
- 32.6. Summary
- 33. Animating with MotionManager
-
29. Using SolidWorks Sheet Metal Tools
- VIII. Appendixes
Product information
- Title: SolidWorks® 2010 Bible
- Author(s):
- Release date: April 2010
- Publisher(s): Wiley
- ISBN: 9780470554814
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