SolidWorks® 2010 Bible

Book description

The only guide you need to learn the leading 3D solid modeler program, SolidWorks.

This in-depth guide goes into extensive detail, not just on "how" the software works, but in many cases "why" it works the way it does.

  • SolidWorks is a powerful 3D solid modeling system that is popular with CAD users everywhere, but to become really proficient at the more involved functionality in SolidWorks one really needs specialized training or a comprehensive book like the SolidWorks Bible

  • Thoroughly covers SolidWork features using real-world examples

  • Author, Matt Lombard, is well known and well respected in the SolidWorks community and host a popular SolidWorks blog called dezignstuff

Get the guidance you need to efficiently learn and master SolidWorks.

Table of contents

  1. Copyright
  2. About the Author
  3. Credits
  4. Acknowledgments
  5. Introduction
    1. About This Book
    2. How This Book Is Organized
      1. Part I: SolidWorks Basics
      2. Part II: Building Intelligence into Your Parts
      3. Part III: Working with Assemblies
      4. Part IV: Creating and Using Libraries
      5. Part V: Creating Drawings
      6. Part VI: Using Advanced Techniques
      7. Part VII: Working with Specialized Functionality
      8. Part VIII: Appendixes
    3. Icons Used in This Book
    4. Terminology
    5. Contacting the Author
  6. I. SolidWorks Basics
    1. 1. Introducing SolidWorks
      1. 1.1. Installing SolidWorks for the First Time
      2. 1.2. Starting SolidWorks for the First Time
        1. 1.2.1. SolidWorks License Agreement
        2. 1.2.2. Welcome to SolidWorks
        3. 1.2.3. Quick Tips
        4. 1.2.4. SolidWorks documentation
          1. 1.2.4.1. Tutorials
          2. 1.2.4.2. What's New
          3. 1.2.4.3. Moving from AutoCAD
          4. 1.2.4.4. SolidWorks Help
          5. 1.2.4.5. Tip of the Day
        5. 1.2.5. Hardcopy documentation
      3. 1.3. Identifying SolidWorks Documents
        1. 1.3.1. Saving your setup
        2. 1.3.2. Using Templates
          1. 1.3.2.1. Having multiple document templates available
            1. 1.3.2.1.1. Locating templates
            2. 1.3.2.1.2. Default templates
          2. 1.3.2.2. Sharing templates
      4. 1.4. Understanding Feature-Based Modeling
      5. 1.5. Understanding History-Based Modeling
      6. 1.6. Sketching with Parametrics
      7. 1.7. Understanding Design Intent
      8. 1.8. Editing Design Intent
        1. 1.8.1. Choosing Sketch Relations
        2. 1.8.2. Selecting Display/Delete Relations
        3. 1.8.3. Using Suppressed sketch relations
      9. 1.9. Working with Associativity
      10. 1.10. Tutorial: Creating a Part Template
      11. 1.11. Tutorial: Using Parametrics in Sketches
      12. 1.12. Summary
    2. 2. Navigating the SolidWorks Interface
      1. 2.1. Identifying Elements of the SolidWorks Interface
        1. 2.1.1. Using the CommandManager and toolbars
          1. 2.1.1.1. CommandManager
            1. 2.1.1.1.1. Customizing the CommandManager
            2. 2.1.1.1.2. Docking the CommandManager
            3. 2.1.1.1.3. Using Auto Collapse
            4. 2.1.1.1.4. Mixing CommandManager with toolbars
            5. 2.1.1.1.5. Tabs and document types
            6. 2.1.1.1.6. Changing the appearance of the CommandManager
            7. 2.1.1.1.7. Limitations
          2. 2.1.1.2. Using toolbars
            1. 2.1.1.2.1. Heads-up View toolbar
            2. 2.1.1.2.2. Menu Bar toolbar and menu
            3. 2.1.1.2.3. Flyout toolbar buttons
            4. 2.1.1.2.4. Context toolbars
            5. 2.1.1.2.5. Shortcut "S" toolbar
          3. 2.1.1.3. Tool tips
          4. 2.1.1.4. Managing toolbars
            1. 2.1.1.4.1. Moving toolbars
            2. 2.1.1.4.2. Flyout toolbars
            3. 2.1.1.4.3. Full Screen mode
          5. 2.1.1.5. Workflow customization
        2. 2.1.2. Controlling Menus
        3. 2.1.3. Changing Cursors
        4. 2.1.4. Working with models in the FeatureManager and PropertyManager windows
          1. 2.1.4.1. Using the FeatureManager
            1. 2.1.4.1.1. Display pane
            2. 2.1.4.1.2. Rollback bar
            3. 2.1.4.1.3. FeatureManager filter
          2. 2.1.4.2. Using the PropertyManager
        5. 2.1.5. Getting around the Task pane
        6. 2.1.6. Getting familiar with the Status bar
          1. 2.1.6.1. Assigning Tags
          2. 2.1.6.2. Making use of Quick Tips
        7. 2.1.7. Using the 2D Command Line Emulator
      2. 2.2. Making the Interface Work for You
        1. 2.2.1. Customizing colors
          1. 2.2.1.1. Exploring default selection colors
          2. 2.2.1.2. Selecting Background options wisely
        2. 2.2.2. Customizing strategies
          1. 2.2.2.1. Considering hotkey approaches
          2. 2.2.2.2. Organizing hotkeys
          3. 2.2.2.3. Using mouse gestures
          4. 2.2.2.4. Using the keyboard
          5. 2.2.2.5. Minimizing icons
          6. 2.2.2.6. Contemplating device approaches
          7. 2.2.2.7. Using Touch and Multi-touch support
          8. 2.2.2.8. Accessing Macros
          9. 2.2.2.9. Saving custom interface settings
        3. 2.2.3. Working with multiple document windows
          1. 2.2.3.1. Managing Window
          2. 2.2.3.2. Changing windows
      3. 2.3. Getting to Know the Interface
        1. 2.3.1. Copying the existing settings
        2. 2.3.2. Setting interface items to their default settings
        3. 2.3.3. Customizing the CommandManager
        4. 2.3.4. Customizing menus
        5. 2.3.5. Changing interface colors
        6. 2.3.6. Adding hotkeys
        7. 2.3.7. Combining macros with hotkeys
      4. 2.4. Summary
    3. 3. Working with Sketches
      1. 3.1. Opening a Sketch
      2. 3.2. Identifying Sketch Entities
        1. 3.2.1. The Sketch toolbar
        2. 3.2.2. The Dimensions/Relations toolbar
      3. 3.3. Inferencing in Sketch
      4. 3.4. Exploring Sketch Settings
      5. 3.5. Using Sketch Blocks
      6. 3.6. Working with Reference Geometry
        1. 3.6.1. Creating planes
        2. 3.6.2. Working with axes
        3. 3.6.3. Using coordinate systems
        4. 3.6.4. Using points as reference geometry
      7. 3.7. Tutorial: Learning to Use Sketch Relations
      8. 3.8. Tutorial: Using Blocks and Belts
      9. 3.9. Tutorial: Reference Geometry
      10. 3.10. Summary
    4. 4. Creating Simple Parts, Assemblies, and Drawings
      1. 4.1. Discovering Design Intent
        1. 4.1.1. Is the part symmetrical?
        2. 4.1.2. What are the primary or functional features?
        3. 4.1.3. In what ways is the part likely to change?
        4. 4.1.4. What is the manufacturing method?
        5. 4.1.5. Will there be secondary operations?
        6. 4.1.6. Will there be other versions?
      2. 4.2. Creating a Simple Part
        1. 4.2.1. Deciding where to start
        2. 4.2.2. Building in symmetry
        3. 4.2.3. Making it solid
        4. 4.2.4. Using Instant 3D
        5. 4.2.5. Making the first extrude feature
          1. 4.2.5.1. Relative size or direct dimensions
          2. 4.2.5.2. Creating the offset
          3. 4.2.5.3. Sketch techniques
          4. 4.2.5.4. Hole Wizard
          5. 4.2.5.5. Cutting a slot
          6. 4.2.5.6. Fillets and chamfers
      3. 4.3. Tutorial: Creating a Simple Assembly
      4. 4.4. Tutorial: Making a Simple Drawing
      5. 4.5. Summary
    5. 5. Using Visualization Techniques
      1. 5.1. Manipulating the View
        1. 5.1.1. Using arrow keys
        2. 5.1.2. Using the middle mouse button
        3. 5.1.3. Using mouse gestures
        4. 5.1.4. Using the View toolbar
        5. 5.1.5. Adding scrollbars and splitters
        6. 5.1.6. Using the Magnifying Glass
        7. 5.1.7. Clicking the Triad axes
      2. 5.2. Using the View Tools
        1. 5.2.1. Camera views
        2. 5.2.2. Zebra Stripes
        3. 5.2.3. View Orientation
        4. 5.2.4. The Standard Views toolbar
        5. 5.2.5. Annotation views
      3. 5.3. Getting the Most from RealView
        1. 5.3.1. Using RealView basic components
        2. 5.3.2. Applying appearances
          1. 5.3.2.1. Appearance overrides
          2. 5.3.2.2. Other entity colors
          3. 5.3.2.3. The Display pane
          4. 5.3.2.4. Automatic color features
          5. 5.3.2.5. Remove appearances
      4. 5.4. Using Display States
      5. 5.5. Using Edge Settings
      6. 5.6. Using Assembly Visualization
      7. 5.7. Tutorial: Applying Visualization Techniques
      8. 5.8. Tutorial: Using Assembly Visualization
      9. 5.9. Summary
  7. II. Building Intelligence into Your Parts
    1. 6. Getting More from Your Sketches
      1. 6.1. Editing Sketch Relations
        1. 6.1.1. Display/Delete Relations
        2. 6.1.2. SketchXpert
      2. 6.2. Copying and Moving Sketch Entities
        1. 6.2.1. Move entities
        2. 6.2.2. Rotate entities
        3. 6.2.3. Copy entities
        4. 6.2.4. Scale entities
        5. 6.2.5. Modify Sketch
        6. 6.2.6. Copy and paste
        7. 6.2.7. Simple drag
        8. 6.2.8. Derived sketch
      3. 6.3. Using Sketch Pictures
        1. 6.3.1. Three views
        2. 6.3.2. Compensate for perspective
        3. 6.3.3. Estimate sharp edges
        4. 6.3.4. Auto Trace
      4. 6.4. Using Sketch Text
      5. 6.5. Using Colors and Line Styles with Sketches
        1. 6.5.1. Color Display mode
        2. 6.5.2. Line color
        3. 6.5.3. Edit sketch or curve color
        4. 6.5.4. Line thickness and line style
      6. 6.6. Using Other Sketch Tools
        1. 6.6.1. RapidSketch
        2. 6.6.2. Sensors
        3. 6.6.3. Metadata for sketches
        4. 6.6.4. Construction geometry
      7. 6.7. Tutorial: Editing and Copying
      8. 6.8. Tutorial: Controlling Pictures, Text, Colors, and Styles
      9. 6.9. Tutorial: Using Metadata
      10. 6.10. Tutorial: Sketching Calculator
      11. 6.11. Summary
    2. 7. Selecting Features
      1. 7.1. Identifying When to Use Which Tool
        1. 7.1.1. Using the Extrude feature
          1. 7.1.1.1. Solid feature
          2. 7.1.1.2. Thin Feature
          3. 7.1.1.3. Sketch types
            1. 7.1.1.3.1. Sketch contours
            2. 7.1.1.3.2. 3D sketch
        2. 7.1.2. Understanding Instant 3D
          1. 7.1.2.1. Creating extrudes with Instant 3D
          2. 7.1.2.2. Editing geometry with Instant 3D
        3. 7.1.3. Working with the Revolve feature
          1. 7.1.3.1. End conditions
          2. 7.1.3.2. Contour selection
        4. 7.1.4. Introducing Loft
          1. 7.1.4.1. Entities that you can use in a loft
          2. 7.1.4.2. The similarities between lofts and splines
          3. 7.1.4.3. The need for surfaces
          4. 7.1.4.4. Loft end constraints
            1. 7.1.4.4.1. None
            2. 7.1.4.4.2. Default
            3. 7.1.4.4.3. Tangent to Face
            4. 7.1.4.4.4. Curvature to Face
            5. 7.1.4.4.5. Direction Vector
          5. 7.1.4.5. Isoparameter U-V lines
          6. 7.1.4.6. Guide curves
          7. 7.1.4.7. Centerline lofts
          8. 7.1.4.8. SelectionManager
          9. 7.1.4.9. Loft options
        5. 7.1.5. Controlling Sweep features
          1. 7.1.5.1. Simple sweep
          2. 7.1.5.2. Sweep with guide curves
          3. 7.1.5.3. Pierce relation
          4. 7.1.5.4. Cut Sweep with a solid profile
      2. 7.2. Creating Curve Features
        1. 7.2.1. Working with Helix features
          1. 7.2.1.1. Tapered Helix
          2. 7.2.1.2. Variable pitch helix
          3. 7.2.1.3. Spiral
        2. 7.2.2. Creating projected curves
          1. 7.2.2.1. Sketch On Faces
          2. 7.2.2.2. Sketch On Sketch
            1. 7.2.2.2.1. Reverse 2D drawing visualization method
            2. 7.2.2.2.2. Intersecting surfaces visualization method
        3. 7.2.3. Making Curve Through XYZ Points
        4. 7.2.4. Building Curve Through Reference Points
        5. 7.2.5. Putting together a Composite curve
        6. 7.2.6. Using Split lines
        7. 7.2.7. Equation Driven Curve
      3. 7.3. Understanding Fillet Types
        1. 7.3.1. Creating a constant radius fillet
          1. 7.3.1.1. Selecting entities to fillet
          2. 7.3.1.2. Tangent propagation
          3. 7.3.1.3. Dealing with a large number of fillets
            1. 7.3.1.3.1. Selecting entities
            2. 7.3.1.3.2. Using the FilletXpert
            3. 7.3.1.3.3. Using preview
            4. 7.3.1.3.4. Using folders
          4. 7.3.1.4. Multiple Radius Fillet
          5. 7.3.1.5. Round corners
          6. 7.3.1.6. Keep edge/Keep surface
          7. 7.3.1.7. Keep features
        2. 7.3.2. Creating variable radius fillets
          1. 7.3.2.1. Applying the values
          2. 7.3.2.2. Straight versus smooth transitions
          3. 7.3.2.3. Other reasons to use the variable radius fillet
        3. 7.3.3. Using face Fillets
          1. 7.3.3.1. Continuous curvature Face Fillets
          2. 7.3.3.2. Face Fillets with Help Point
          3. 7.3.3.3. Single hold line fillet
          4. 7.3.3.4. Double hold line fillet
          5. 7.3.3.5. Constant width fillet
        4. 7.3.4. Applying a full round fillet
        5. 7.3.5. Building a setback fillet
      4. 7.4. Selecting a Specialty Feature
        1. 7.4.1. Using the Dome feature
        2. 7.4.2. Using the Wrap feature
          1. 7.4.2.1. Scribe
          2. 7.4.2.2. Emboss
          3. 7.4.2.3. Deboss
        3. 7.4.3. Flex feature
        4. 7.4.4. Applying the Deform feature
          1. 7.4.4.1. Point deform
          2. 7.4.4.2. Curve to curve deform
          3. 7.4.4.3. Surface push deform
        5. 7.4.5. Indent feature
      5. 7.5. Tutorial: Bracket Casting
      6. 7.6. Tutorial: Creating a Wire-Formed Part
      7. 7.7. Summary
    3. 8. Patterning and Mirroring
      1. 8.1. Patterning in a Sketch
        1. 8.1.1. Debunking more sketch myths
        2. 8.1.2. Patterning a sketch
          1. 8.1.2.1. Linear Sketch Pattern
          2. 8.1.2.2. Circular Sketch Pattern
      2. 8.2. Mirroring in a Sketch
        1. 8.2.1. Mirror Entities
        2. 8.2.2. Dynamic Mirror
        3. 8.2.3. Symmetry sketch relation
        4. 8.2.4. Mirroring in 3D sketches
      3. 8.3. Exploring the Geometry Pattern Option
      4. 8.4. Patterning Bodies
      5. 8.5. Patterning Faces
      6. 8.6. Patterning Fillets
      7. 8.7. Understanding Pattern Types
        1. 8.7.1. Linear Pattern
        2. 8.7.2. Circular Pattern
        3. 8.7.3. Curve Driven Pattern
        4. 8.7.4. Sketch Driven Pattern
        5. 8.7.5. Table Driven Pattern
        6. 8.7.6. Fill Pattern
      8. 8.8. Cosmetic Patterns
      9. 8.9. Mirroring in 3D
        1. 8.9.1. Mirroring bodies
        2. 8.9.2. Mirroring features
        3. 8.9.3. Mirroring entire parts
      10. 8.10. Tutorial: Creating a Circular Pattern
      11. 8.11. Tutorial: Mirroring Features
      12. 8.12. Tutorial: Applying a Cosmetic Pattern
      13. 8.13. Summary
    4. 9. Using Equations
      1. 9.1. Understanding Equations
        1. 9.1.1. Creating equations
          1. 9.1.1.1. Naming dimensions
          2. 9.1.1.2. Building the equation
          3. 9.1.1.3. Using comments
        2. 9.1.2. Using driven dimensions
        3. 9.1.3. Using equation tricks
          1. 9.1.3.1. IIF
          2. 9.1.3.2. SWITCH
      2. 9.2. Using Link Values
      3. 9.3. Using Global Variables
      4. 9.4. Using Expressions
      5. 9.5. Tutorial: Using Equations
      6. 9.6. Summary
    5. 10. Working with Part Configurations
      1. 10.1. Controlling Items with Configurations
        1. 10.1.1. Finding configurations
          1. 10.1.1.1. Deleting configs
          2. 10.1.1.2. Sorting configs
            1. 10.1.1.2.1. Alphabetization
            2. 10.1.1.2.2. Naming configs
        2. 10.1.2. Activating configurations
        3. 10.1.3. Creating configurations
          1. 10.1.3.1. A new config
          2. 10.1.3.2. Configuration properties and options
          3. 10.1.3.3. Advanced options
          4. 10.1.3.4. The Modify dialog box
          5. 10.1.3.5. Negative dimensions
        4. 10.1.4. Using the Modify Configurations dialog box
          1. 10.1.4.1. Using Table Views
          2. 10.1.4.2. Adding custom properties with the Modify Configurations dialog box
        5. 10.1.5. Using Custom Property Managers
        6. 10.1.6. Derived configurations
        7. 10.1.7. File size considerations
        8. 10.1.8. Controlling dimensions
        9. 10.1.9. Controlling suppression
        10. 10.1.10. Controlling custom properties
        11. 10.1.11. Controlling sketch relations
        12. 10.1.12. Controlling sketch planes
        13. 10.1.13. Controlling configurations of inserted parts
        14. 10.1.14. Library features
        15. 10.1.15. Unconfigurable items
      2. 10.2. Using Design Tables
        1. 10.2.1. What can be driven by a design table?
      3. 10.3. Creating a simple design table
        1. 10.3.1. Design table settings
          1. 10.3.1.1. Linked design table
          2. 10.3.1.2. Edit control
          3. 10.3.1.3. Options
        2. 10.3.2. Editing the design table
      4. 10.4. Using the Configuration Publisher
      5. 10.5. Tutorial: Working with Configurations and Design Tables
      6. 10.6. Summary
    6. 11. Editing and Evaluation
      1. 11.1. Using Rollback
        1. 11.1.1. Using the Rollback bar
          1. 11.1.1.1. Consumed features
          2. 11.1.1.2. Examining the parent-child relationship
          3. 11.1.1.3. Rolling back features with multiple parents
          4. 11.1.1.4. Viewing consumed features in their original order
        2. 11.1.2. Using other Rollback techniques
      2. 11.2. Reordering Features
      3. 11.3. Reordering Folders
      4. 11.4. Using the Flyout and Detachable FeatureManagers
      5. 11.5. Summarizing Part Modeling Best Practice
      6. 11.6. Using Evaluation Techniques
        1. 11.6.1. Using Verification on rebuild
        2. 11.6.2. Check
        3. 11.6.3. Evaluating reflective techniques
          1. 11.6.3.1. Zebra Stripes
          2. 11.6.3.2. RealView
          3. 11.6.3.3. Curvature display
          4. 11.6.3.4. Deviation analysis
          5. 11.6.3.5. Tangent Edges as Phantom
          6. 11.6.3.6. Geometry Analysis
          7. 11.6.3.7. Feature Statistics
          8. 11.6.3.8. Curvature Comb
        4. 11.6.4. Analyzing with SimulationXpress
          1. 11.6.4.1. Welcome to SolidWorks SimulationXpress
          2. 11.6.4.2. Applying Fixtures
          3. 11.6.4.3. Applying Loads
          4. 11.6.4.4. Selecting a Material
          5. 11.6.4.5. Running the analysis
          6. 11.6.4.6. Visualizing the results
          7. 11.6.4.7. Optimizing the design
      7. 11.7. Tutorial: Making Use of Editing and Evaluation Techniques
      8. 11.8. Summary
  8. III. Working with Assemblies
    1. 12. Building Efficient Assemblies
      1. 12.1. Identifying the Elements of an Assembly
        1. 12.1.1. Standard reference geometry items
        2. 12.1.2. Assembly equations
          1. 12.1.2.1. External references
          2. 12.1.2.2. Link values and global variables
          3. 12.1.2.3. Renaming
          4. 12.1.2.4. Recommendations
        3. 12.1.3. Assembly layout sketch
        4. 12.1.4. Virtual components
        5. 12.1.5. Assembly reference geometry
        6. 12.1.6. History-based and non-history-based portions of the assembly tree
        7. 12.1.7. Parts and subassemblies
        8. 12.1.8. Folders
        9. 12.1.9. Mates
        10. 12.1.10. Assembly features
        11. 12.1.11. Component patterns and mirror components
        12. 12.1.12. In-context reference update holders
        13. 12.1.13. Smart Fasteners
        14. 12.1.14. Hole Series
      2. 12.2. Using SpeedPaks
        1. 12.2.1. Using ghosts
        2. 12.2.2. Sharing Self-contained Data
        3. 12.2.3. Using SpeedPak with drawings
      3. 12.3. Using Subassemblies
        1. 12.3.1. Creating subassemblies from existing parts
          1. 12.3.1.1. Insert a new subassembly
          2. 12.3.1.2. Dissolving subassemblies
        2. 12.3.2. Organizing for performance
          1. 12.3.2.1. Solving mates
          2. 12.3.2.2. Flexible subassemblies
          3. 12.3.2.3. Legacy data
        3. 12.3.3. Organizing for the BOM
        4. 12.3.4. Grouping subassemblies by relative motion
        5. 12.3.5. Organizing groups of purchased components
        6. 12.3.6. Depicting an assembly process
          1. 12.3.6.1. Item numbering
          2. 12.3.6.2. Individual steps
        7. 12.3.7. Patterning considerations
      4. 12.4. Using Folders
        1. 12.4.1. Creating folders in the FeatureManager
          1. 12.4.1.1. Add To New Folder
          2. 12.4.1.2. Create new folder
        2. 12.4.2. Adding items to existing folders
        3. 12.4.3. Reordering items in the tree
      5. 12.5. Working with Tree Display Options
        1. 12.5.1. Showing feature names and descriptions
        2. 12.5.2. Showing component and config names and descriptions
        3. 12.5.3. Using names other than the part filename in the assembly FeatureManager
        4. 12.5.4. Using Component Reference per Instance
        5. 12.5.5. Viewing features, mates, and dependencies
      6. 12.6. Using Assembly Tools
        1. 12.6.1. Using Sensors
        2. 12.6.2. Using the AssemblyXpert
      7. 12.7. Tutorial: Arranging Assemblies
      8. 12.8. Tutorial: Managing the FeatureManager
      9. 12.9. Summary
    2. 13. Getting More from Mates
      1. 13.1. Applying Mates
        1. 13.1.1. Mating Through the Mate PropertyManager
          1. 13.1.1.1. Mate workflow
          2. 13.1.1.2. View and model positioning
          3. 13.1.1.3. Select Other
          4. 13.1.1.4. Multiple Mate mode
        2. 13.1.2. Taking advantage of SmartMates
          1. 13.1.2.1. Alt+dragging a SmartMate
          2. 13.1.2.2. Drag between windows
          3. 13.1.2.3. Mate references
        3. 13.1.3. Mating with macros
      2. 13.2. Mating for Motion
        1. 13.2.1. Analyzing degree-of-freedom
        2. 13.2.2. Setting up successful motion
      3. 13.3. Working with Advanced and Mechanical Mate Types
        1. 13.3.1. Symmetric mate
        2. 13.3.2. Cam mate
        3. 13.3.3. Width mate
        4. 13.3.4. Gear mate
        5. 13.3.5. Rack and Pinion mate
        6. 13.3.6. Limit mates
        7. 13.3.7. Screw mate
        8. 13.3.8. Path mate
        9. 13.3.9. Linear Coupler mate
        10. 13.3.10. Hinge mate
        11. 13.3.11. Belt/Chain
      4. 13.4. Editing and Troubleshooting
        1. 13.4.1. Editing existing mates
        2. 13.4.2. Troubleshooting assembly mates
        3. 13.4.3. Distinguishing between warnings and errors
      5. 13.5. Examining Mate Options
      6. 13.6. Reviewing Mate Best Practices
      7. 13.7. Tutorial: Mating for Success
      8. 13.8. Summary
    3. 14. Controlling Assembly Configurations and Display States
      1. 14.1. Using Display States
        1. 14.1.1. Controlling Display States and configurations
        2. 14.1.2. Using Display States with drawings
        3. 14.1.3. Using part Display States in assemblies
      2. 14.2. Understanding Assembly Configurations
        1. 14.2.1. Configurations for performance
          1. 14.2.1.1. Suppressing components and features
          2. 14.2.1.2. Configuring SpeedPaks
          3. 14.2.1.3. Using part configurations for speed
          4. 14.2.1.4. Advanced Component Selection
          5. 14.2.1.5. Isolate
          6. 14.2.1.6. SolidWorks Utilities Simplify Assembly
          7. 14.2.1.7. Controlling display performance
            1. 14.2.1.7.1. Lightweight parts
            2. 14.2.1.7.2. SpeedPak
            3. 14.2.1.7.3. Resolved versus unsuppressed
        2. 14.2.2. Configurations for positions
          1. 14.2.2.1. Positioning with mates
            1. 14.2.2.1.1. Driving the position directly
            2. 14.2.2.1.2. Driving the position indirectly
          2. 14.2.2.2. Positioning with sketches
        3. 14.2.3. Configurations for product variations
        4. 14.2.4. Design tables for assembly configurations
        5. 14.2.5. Modify Configurations and Configuration Publisher
        6. 14.2.6. Assembly configuration dos and don'ts
      3. 14.3. Creating Exploded Views
      4. 14.4. Tutorial: Working with Assembly Configurations
      5. 14.5. Summary
    4. 15. Using Component Patterns and Mirrors
      1. 15.1. Using Local Component Patterns
        1. 15.1.1. Local pattern references
          1. 15.1.1.1. Pattern seed only
          2. 15.1.1.2. Instances to Skip
        2. 15.1.2. Mirror Components
      2. 15.2. Using Feature-Driven Component Patterns
      3. 15.3. Understanding Other Pattern Options
      4. 15.4. Tutorial: Creating Component Patterns
      5. 15.5. Summary
    5. 16. Modeling in Context
      1. 16.1. Understanding In-Context Modeling
        1. 16.1.1. Advantages of in-context modeling
        2. 16.1.2. Potential problems with in-context modeling
        3. 16.1.3. Identifying alternatives to in-context modeling
          1. 16.1.3.1. Assembly layout modeling
          2. 16.1.3.2. Multi-body modeling
      2. 16.2. Dealing with the Practical Details of In-Context Modeling
        1. 16.2.1. The in-context process
          1. 16.2.1.1. Starting out in-context
            1. 16.2.1.1.1. The InPlace mate
            2. 16.2.1.1.2. Alternative technique
            3. 16.2.1.1.3. Valid relations
          2. 16.2.1.2. Working in-context
            1. 16.2.1.2.1. Text color
            2. 16.2.1.2.2. Part color and transparency
            3. 16.2.1.2.3. Edit Component button
            4. 16.2.1.2.4. External reference symbol
            5. 16.2.1.2.5. List External References
            6. 16.2.1.2.6. No External References
            7. 16.2.1.2.7. External reference settings in Tools Options
        2. 16.2.2. In-context best practice suggestions
          1. 16.2.2.1. Multiple contexts
          2. 16.2.2.2. In-context with configurations
          3. 16.2.2.3. In-context with motion
          4. 16.2.2.4. In-context with multiple instances
          5. 16.2.2.5. In-context and file management
          6. 16.2.2.6. In-context and mates
          7. 16.2.2.7. Circular references
          8. 16.2.2.8. Skeletons and layouts
          9. 16.2.2.9. In-context and libraries
          10. 16.2.2.10. Removing relations
          11. 16.2.2.11. Should you use mating or in-context?
          12. 16.2.2.12. Communicating design intent
      3. 16.3. Using Other Types of External References
        1. 16.3.1. Understanding inserted parts
        2. 16.3.2. Understanding split parts
        3. 16.3.3. Understanding mirror parts
      4. 16.4. Using the Layout feature
        1. 16.4.1. Using the Layout workflow
        2. 16.4.2. Virtual components
        3. 16.4.3. Balancing advantages and limitations
      5. 16.5. Tutorial: Working In-Context
      6. 16.6. Tutorial: Working with a Layout
      7. 16.7. Summary
  9. IV. Creating and Using Libraries
    1. 17. Using Hole Wizard and Toolbox
      1. 17.1. Using the Hole Wizard
        1. 17.1.1. Anatomy of a Hole Wizard hole
          1. 17.1.1.1. Placement sketch
          2. 17.1.1.2. Hole sketch
        2. 17.1.2. 2D versus 3D placement sketches
          1. 17.1.2.1. Advantages and limitations of the 2D sketch
          2. 17.1.2.2. Advantages and limitations of the 3D sketch
        3. 17.1.3. Making and using Favorites
          1. 17.1.3.1. Creating a Hole Wizard Favorite
          2. 17.1.3.2. Storing custom holes
          3. 17.1.3.3. Administering Hole Wizard Favorites
          4. 17.1.3.4. Favorites quirks
        4. 17.1.4. Using the Hole Series
          1. 17.1.4.1. Hole Series interface
          2. 17.1.4.2. Basic Hole Series steps
          3. 17.1.4.3. Hole Series quirks
      2. 17.2. Understanding Toolbox
        1. 17.2.1. How Toolbox works
          1. 17.2.1.1. The database
          2. 17.2.1.2. The Configurator application
            1. 17.2.1.2.1. Huge Screws
            2. 17.2.1.2.2. A slight retraction
          3. 17.2.1.3. Toolbox organization
          4. 17.2.1.4. Configurations or parts?
          5. 17.2.1.5. Which is better?
        2. 17.2.2. Using Toolbox
          1. 17.2.2.1. Turning on Toolbox and the Toolbox Browser
          2. 17.2.2.2. Populating holes
            1. 17.2.2.2.1. Drag-and-drop
            2. 17.2.2.2.2. Populating multiple holes at once
            3. 17.2.2.2.3. Feature Driven component patterns
          3. 17.2.2.3. Smart Fasteners
            1. 17.2.2.3.1. Smart Fasteners with Hole Series
            2. 17.2.2.3.2. Smart Fasteners Populate All
            3. 17.2.2.3.3. The limitations of Smart Fasteners
        3. 17.2.3. Organizing Toolbox parts in an assembly
        4. 17.2.4. Recommendations
          1. 17.2.4.1. The simplest setup that works
          2. 17.2.4.2. A complete setup that works
      3. 17.3. Tutorial: Gaining Experience with the Hole Wizard and Toolbox
      4. 17.4. Summary
    2. 18. Working with Library Features
      1. 18.1. Using Library Features
        1. 18.1.1. Getting started with library features
        2. 18.1.2. Applying the Library Feature interface
          1. 18.1.2.1. Task Pane
          2. 18.1.2.2. Design Library
        3. 18.1.3. Exploring other Design Library functions
          1. 18.1.3.1. Annotations
          2. 18.1.3.2. Location of the Design Library folder
          3. 18.1.3.3. Library parts
          4. 18.1.3.4. Sheet metal forming tools
          5. 18.1.3.5. Assemblies
          6. 18.1.3.6. Routing
          7. 18.1.3.7. Smart Components
      2. 18.2. Creating Library Features
        1. 18.2.1. Creating a library feature
          1. 18.2.1.1. A few limitations
          2. 18.2.1.2. Creating a new library feature
          3. 18.2.1.3. Saving the library feature
          4. 18.2.1.4. Display of the Library Feature icon
        2. 18.2.2. Creating a library feature from an existing part
        3. 18.2.3. Adding folders to the library
        4. 18.2.4. Locating and Internal dimensions
      3. 18.3. Understanding Dissection
      4. 18.4. Tutorial: Working with Library Features
      5. 18.5. Summary
    3. 19. Using Smart Components
      1. 19.1. Understanding Smart Components
      2. 19.2. Using Smart Components
        1. 19.2.1. Getting started with a simple Smart Component
        2. 19.2.2. Auto-sizing Smart Components
      3. 19.3. Making Smart Components
        1. 19.3.1. Getting started with a simple Smart Component
        2. 19.3.2. Creating an auto-sizing Smart Component
        3. 19.3.3. Managing file with Smart Components
        4. 19.3.4. Editing Smart Components
      4. 19.4. Tutorial: Working with Smart Components
      5. 19.5. Summary
  10. V. Creating Drawings
    1. 20. Automating Drawings: The Basics
      1. 20.1. Comparing Templates and Formats
        1. 20.1.1. Changing existing templates
        2. 20.1.2. Maintaining different templates or formats
        3. 20.1.3. Creating custom drafting standards
      2. 20.2. Creating Drawing Formats
        1. 20.2.1. Customizing an existing format
          1. 20.2.1.1. Sample formats
          2. 20.2.1.2. Editing a format
          3. 20.2.1.3. Managing text
        2. 20.2.2. Using custom properties
          1. 20.2.2.1. Custom property data entry
            1. 20.2.2.1.1. Summary Information
            2. 20.2.2.1.2. The Custom Properties Tab
          2. 20.2.2.2. Property link display
          3. 20.2.2.3. Errors and link variables
          4. 20.2.2.4. Creating linked properties
        3. 20.2.3. Using the Title Block function
        4. 20.2.4. Creating a format from a blank screen
        5. 20.2.5. Creating a format from an imported DWG/DXF file
        6. 20.2.6. Saving the format
        7. 20.2.7. Second sheet formats
          1. 20.2.7.1. Adding new sheets
          2. 20.2.7.2. Reloading formats
      3. 20.3. Creating Drawing Templates
        1. 20.3.1. Using Pre-defined Views in drawing templates
          1. 20.3.1.1. Aligning Pre-defined Views
          2. 20.3.1.2. Populating a drawing with Pre-defined Views
          3. 20.3.1.3. Pre-defined Views and sheet scale
          4. 20.3.1.4. Pre-defined View limitations
        2. 20.3.2. Using styles and blocks in templates
        3. 20.3.3. Custom properties in templates
        4. 20.3.4. Saving a template
      4. 20.4. Creating Blocks
      5. 20.5. Summary
    2. 21. Working with Drawing Views
      1. 21.1. Creating Common View Types
        1. 21.1.1. View palette
        2. 21.1.2. Model View
          1. 21.1.2.1. Open documents
          2. 21.1.2.2. Thumbnail Preview
          3. 21.1.2.3. Start Command When Creating New Drawing Option
          4. 21.1.2.4. Reference Configuration
          5. 21.1.2.5. Select Bodies
          6. 21.1.2.6. Cosmetic Thread Display
          7. 21.1.2.7. Number of Views and Orientation
          8. 21.1.2.8. Import Options
          9. 21.1.2.9. Display State
          10. 21.1.2.10. Display Style
          11. 21.1.2.11. Scale
          12. 21.1.2.12. Dimension Type
          13. 21.1.2.13. Cosmetic Thread Display
        3. 21.1.3. Projected View
        4. 21.1.4. Standard 3 View
        5. 21.1.5. Detail View
          1. 21.1.5.1. Pre-drawn detail circle
          2. 21.1.5.2. Detail circle drawn in-line
          3. 21.1.5.3. Editing a Detail View
        6. 21.1.6. Section View
          1. 21.1.6.1. Default Section View
          2. 21.1.6.2. Partial Section View
          3. 21.1.6.3. Aligned Section View
          4. 21.1.6.4. Editing a Section View
      2. 21.2. Creating Other View Types
        1. 21.2.1. Crop View
        2. 21.2.2. Broken-out Section View
          1. 21.2.2.1. Drawing the closed loop
          2. 21.2.2.2. Selecting the depth
          3. 21.2.2.3. Editing the view
        3. 21.2.3. Break View
        4. 21.2.4. Auxiliary View
        5. 21.2.5. Alternate Position View
        6. 21.2.6. Pre-defined View
        7. 21.2.7. Empty View
        8. 21.2.8. Custom View
        9. 21.2.9. Relative View
        10. 21.2.10. 3D Drawing View Mode
        11. 21.2.11. View orientation and alignment
      3. 21.3. Using Display Options in Views
        1. 21.3.1. Display States
        2. 21.3.2. Display styles
        3. 21.3.3. Component Line Font
          1. 21.3.3.1. Layers
        4. 21.3.4. Tangent edge display options
        5. 21.3.5. View quality settings
      4. 21.4. Distinguishing Views from Sheets
      5. 21.5. Tutorial: Working with View Types, Settings, and Options
      6. 21.6. Summary
    3. 22. Using Annotations and Symbols
      1. 22.1. Using Notes
        1. 22.1.1. Setting up a workflow for placing notes
        2. 22.1.2. Making use of fonts
        3. 22.1.3. Using text boxes and wrapping
        4. 22.1.4. Placing notes and leaders
          1. 22.1.4.1. Add a leader to a note
          2. 22.1.4.2. Multiple leaders
          3. 22.1.4.3. Jogged leaders
            1. 22.1.4.3.1. Add Jog Point
            2. 22.1.4.3.2. Insert New Branch
        5. 22.1.5. Adding styles
        6. 22.1.6. Linking notes to custom properties
        7. 22.1.7. Hyperlinking text
        8. 22.1.8. Adding Notes and symbols
      2. 22.2. Using Blocks in Drawings
        1. 22.2.1. Inserting blocks
        2. 22.2.2. Creating blocks
        3. 22.2.3. Editing blocks
      3. 22.3. Using Symbols
        1. 22.3.1. Using symbols in notes and dimensions
        2. 22.3.2. Creating custom symbols
      4. 22.4. Using Center Marks and Centerlines
      5. 22.5. Tutorial: Using Annotations
      6. 22.6. Tutorial: Using Balloons on Assembly Drawings
      7. 22.7. Summary
    4. 23. Dimensioning and Tolerancing
      1. 23.1. Putting Dimensions on Drawings
        1. 23.1.1. Using Insert Model Items
        2. 23.1.2. Using reference dimensions
          1. 23.1.2.1. Rapid Dimension
          2. 23.1.2.2. Reference dimensions and the DimXpert
            1. 23.1.2.2.1. Reference dimensions on the solid model
            2. 23.1.2.2.2. Reference dimensions on the drawing
          3. 23.1.2.3. Using the DimXpert
          4. 23.1.2.4. Annotation views
          5. 23.1.2.5. Driven dimension color
          6. 23.1.2.6. Ordinate and baseline dimensions
          7. 23.1.2.7. Autodimensioning
          8. 23.1.2.8. Reference sketches
        3. 23.1.3. Understanding Dimension Options
          1. 23.1.3.1. Dimension Text
          2. 23.1.3.2. Primary Value Override
          3. 23.1.3.3. Display Options
          4. 23.1.3.4. Witness/Leader Display
          5. 23.1.3.5. Break Lines
          6. 23.1.3.6. Formatting dimensions with the Dimension Palette
      2. 23.2. Adding Tolerances
        1. 23.2.1. Changing precision values
        2. 23.2.2. Using Geometric Tolerancing symbols
      3. 23.3. Using Dimension Styles
      4. 23.4. Tutorial: Working with Dimensions and Tolerances
      5. 23.5. Summary
    5. 24. Working with Tables and Drawings
      1. 24.1. Driving the Bill of Materials
        1. 24.1.1. Examining the SolidWorks table-based BOM
        2. 24.1.2. Table-based BOM templates
          1. 24.1.2.1. Table anchor
          2. 24.1.2.2. BOM type
          3. 24.1.2.3. Configurations
        3. 24.1.3. Keep Missing Items
          1. 24.1.3.1. Zero Quantity Display
          2. 24.1.3.2. Item Numbers
          3. 24.1.3.3. BOM Contents
          4. 24.1.3.4. Controlling the appearance of the table-based BOM
          5. 24.1.3.5. Dissolving, combining, numbering, and restructuring for indented BOMS
          6. 24.1.3.6. Adding rows or columns
          7. 24.1.3.7. Editing BOMs
        4. 24.1.4. Retiring the Excel-based BOM
      2. 24.2. Using Design Tables
      3. 24.3. Placing Hole Tables on Drawings
      4. 24.4. Using Revision Tables
      5. 24.5. Using General Tables
      6. 24.6. Using Tables in Models
      7. 24.7. Tutorial: Using BOMs
      8. 24.8. Tutorial: Using Hole Tables
      9. 24.9. Tutorial: Using Revision Tables
      10. 24.10. Summary
    6. 25. Using Layers, Line Fonts, and Colors
      1. 25.1. Controlling Layers
        1. 25.1.1. Layers in imported 2D data
        2. 25.1.2. Layers on the sheet format
        3. 25.1.3. Dimensions and notes on layers
        4. 25.1.4. Components on layers
      2. 25.2. Controlling Line Format
        1. 25.2.1. Using the Line Format settings
        2. 25.2.2. End Cap Style
        3. 25.2.3. Line Thickness settings
        4. 25.2.4. Line Style setting
        5. 25.2.5. Color Display mode
      3. 25.3. Hiding and Showing Edges
      4. 25.4. Tutorial: Using Drawing Display Tools
      5. 25.5. Summary
  11. VI. Using Advanced Techniques
    1. 26. Modeling Multi-bodies
      1. 26.1. Using Powerful Tools Responsibly
        1. 26.1.1. Comparing multi-body modeling with assembly modeling
        2. 26.1.2. Using multi-body techniques appropriately
      2. 26.2. Understanding Multi-body Techniques
        1. 26.2.1. Creating complex shapes across bodies
        2. 26.2.2. Using Tool bodies and Boolean operations
          1. 26.2.2.1. Indent feature
          2. 26.2.2.2. Move/Copy Bodies and Combine features
        3. 26.2.3. Using local operations
          1. 26.2.3.1. Flex feature
          2. 26.2.3.2. Shell feature
        4. 26.2.4. Patterning
        5. 26.2.5. Simplifying very complex parts
        6. 26.2.6. Bridging between solids
        7. 26.2.7. Modeling for undetermined manufacturing methods
      3. 26.3. Creating Multi-bodies
        1. 26.3.1. Using disjoint sketches
        2. 26.3.2. Turning off the Merge Result option
        3. 26.3.3. Applying the Feature Scope to bodies
          1. 26.3.3.1. Rib feature
          2. 26.3.3.2. Delete Solid/Surface feature
        4. 26.3.4. Creating multi-bodies with the Cut feature
        5. 26.3.5. Managing bodies with Split feature
          1. 26.3.5.1. Splitting with a sketch
          2. 26.3.5.2. Splitting with a plane
          3. 26.3.5.3. Splitting with a surface body
        6. 26.3.6. Adding bodies using the Insert Part feature
          1. 26.3.6.1. Working with Secondary operations
          2. 26.3.6.2. Starting point
      4. 26.4. Managing Bodies
        1. 26.4.1. Using Body folders
        2. 26.4.2. Hiding or showing bodies
        3. 26.4.3. Deleting bodies
        4. 26.4.4. Renaming bodies
      5. 26.5. Using multiple Bodies with Sheet Metal, Weldments, and Molds
        1. 26.5.1. Introducing multi-body functionality in Weldments
        2. 26.5.2. Introducing multi-body functionality in sheet metal
        3. 26.5.3. Introducing multi-body functionality in molds
      6. 26.6. Tutorials: Working with Multi-bodies
        1. 26.6.1. Merging and local operations
        2. 26.6.2. Splitting and patterning bodies
      7. 26.7. Summary
    2. 27. Working with Surfaces
      1. 27.1. Introducing Surfaces
      2. 27.2. Understanding Surfacing Terminology
        1. 27.2.1. Knit
        2. 27.2.2. Trim
        3. 27.2.3. Untrim
        4. 27.2.4. Hybrid modeling
        5. 27.2.5. Non Uniform Rational B Spline
        6. 27.2.6. Developable surface
        7. 27.2.7. Ruled surface
        8. 27.2.8. Gaussian curvature
      3. 27.3. Existing Surface Tools
        1. 27.3.1. Extruded Surface
        2. 27.3.2. Revolved Surface
        3. 27.3.3. Swept Surface
        4. 27.3.4. Lofted Surface
        5. 27.3.5. Boundary Surface
        6. 27.3.6. Offset Surface
        7. 27.3.7. Radiate Surface
        8. 27.3.8. Knit Surface
        9. 27.3.9. Thicken Surface
        10. 27.3.10. Planar Surface
        11. 27.3.11. Extend Surface
        12. 27.3.12. Trim Surface
        13. 27.3.13. Fill Surface
        14. 27.3.14. MidSurface
        15. 27.3.15. Replace Face
        16. 27.3.16. Untrim Surface
        17. 27.3.17. Parting Surface
        18. 27.3.18. Ruled Surface
      4. 27.4. Using Surfacing Techniques
        1. 27.4.1. Up To Surface/Up To Body
        2. 27.4.2. Cut With Surface
        3. 27.4.3. Replace Face
        4. 27.4.4. Fill Surface
        5. 27.4.5. Memory surface
      5. 27.5. Tutorial: Working with Surfaces
        1. 27.5.1. Using Cut With Surface
        2. 27.5.2. Using Offset Surface
        3. 27.5.3. Using Fill Surface blend
      6. 27.6. Summary
    3. 28. Employing Master Model Techniques
      1. 28.1. Using Pull Functions
        1. 28.1.1. Insert Part
        2. 28.1.2. Insert Into New Part
      2. 28.2. Using Push Functions
        1. 28.2.1. Split feature
          1. 28.2.1.1. Split
          2. 28.2.1.2. Auto-assign names
          3. 28.2.1.3. Create Assembly
        2. 28.2.2. Save Bodies
      3. 28.3. Tutorial: Working with Master Model Techniques
        1. 28.3.1. Insert Part
        2. 28.3.2. Insert Into New Part
        3. 28.3.3. Split
        4. 28.3.4. Save Bodies
      4. 28.4. Summary
  12. VII. Working with Specialized Functionality
    1. 29. Using SolidWorks Sheet Metal Tools
      1. 29.1. Using the Base Flange Features
        1. 29.1.1. Base Flange/Tab feature
        2. 29.1.2. Sheet Metal feature
          1. 29.1.2.1. Gauge Table
          2. 29.1.2.2. Bend Radius
          3. 29.1.2.3. Thickness
          4. 29.1.2.4. Bend Allowance
            1. 29.1.2.4.1. Bend Table
            2. 29.1.2.4.2. K-Factor
            3. 29.1.2.4.3. Bend Allowance and Bend Deduction
          5. 29.1.2.5. Auto Relief
        3. 29.1.3. Flat Pattern feature
        4. 29.1.4. Edge Flange feature
          1. 29.1.4.1. Edit Flange Profile
          2. 29.1.4.2. Use default radius
          3. 29.1.4.3. Gap distance
          4. 29.1.4.4. Angle
          5. 29.1.4.5. Flange Length
          6. 29.1.4.6. Flange Position
            1. 29.1.4.6.1. Trim side bends
          7. 29.1.4.7. Curved edges
        5. 29.1.5. Miter Flange feature
        6. 29.1.6. Hem feature
        7. 29.1.7. Jog feature
          1. 29.1.7.1. Fixed Face
          2. 29.1.7.2. Jog Offset
          3. 29.1.7.3. Fix projected length
          4. 29.1.7.4. Jog Position
          5. 29.1.7.5. Jog Angle
        8. 29.1.8. Sketched Bend feature
        9. 29.1.9. Closed Corner feature
          1. 29.1.9.1. Faces to Extend
          2. 29.1.9.2. Faces to Match
          3. 29.1.9.3. Gap
          4. 29.1.9.4. Overlap/Underlap ratio
          5. 29.1.9.5. Open bend region
          6. 29.1.9.6. Coplanar faces
        10. 29.1.10. Forming Tool feature
          1. 29.1.10.1. Creating forming tools
          2. 29.1.10.2. Forming Tool Library
          3. 29.1.10.3. Placing a forming tool
          4. 29.1.10.4. Special techniques with forming tools
            1. 29.1.10.4.1. Cross Breaks
            2. 29.1.10.4.2. Form across bends
        11. 29.1.11. Lofted Bends feature
        12. 29.1.12. Unfold and Fold features
      2. 29.2. Making Sheet Metal Parts from Generic Models
        1. 29.2.1. Normal cut feature
        2. 29.2.2. Rip feature
        3. 29.2.3. Sheet Metal feature
        4. 29.2.4. Flatten Bends feature
        5. 29.2.5. Process Bends feature
        6. 29.2.6. No Bends feature
        7. 29.2.7. Flat Pattern feature
        8. 29.2.8. Convert to Sheet Metal feature
      3. 29.3. Using Other Methods
        1. 29.3.1. Working with imported geometry
        2. 29.3.2. Making rolled conical parts
        3. 29.3.3. Mixing methods
      4. 29.4. Using Multi-body Techniques with Sheet Metal
        1. 29.4.1. Using Insert Part
        2. 29.4.2. Using multiple Base Flanges
      5. 29.5. Tutorial: Working with the Insert Bends Method for Sheet Metal Parts
      6. 29.6. Tutorial: Using the Base Flange Sheet Metal Method
      7. 29.7. Summary
    2. 30. Using Imported Geometry and Direct Editing Techniques
      1. 30.1. Understanding the Basics of Imported Geometry
        1. 30.1.1. Gaining experience with imports
          1. 30.1.1.1. Understanding the results of imports
          2. 30.1.1.2. Demonstrating some data import
        2. 30.1.2. Using direct converters
        3. 30.1.3. Handling import errors
          1. 30.1.3.1. Repairing import errors automatically
          2. 30.1.3.2. Repairing import errors manually
          3. 30.1.3.3. Tricking data into working
          4. 30.1.3.4. Ensuring that you get good data
        4. 30.1.4. Converting point cloud data
      2. 30.2. Understanding the Traditional Role of Direct Edit Tools
        1. 30.2.1. Defining the role of direct edit tools
        2. 30.2.2. Understanding the strengths and limitations of direct edit tools
      3. 30.3. Using SolidWorks Direct Edit Tools
        1. 30.3.1. Combining direct edit with history
        2. 30.3.2. Combining direct editing with imported geometry
        3. 30.3.3. Handling imported data with FeatureWorks
      4. 30.4. Tutorial: Importing and Repairing Solid Geometry
      5. 30.5. Tutorial: Flex and Freeform
      6. 30.6. Summary
    3. 31. Using Weldments
      1. 31.1. Sketching in 3D
        1. 31.1.1. Navigating in space
        2. 31.1.2. Sketch relations in 3D sketches
        3. 31.1.3. Planes in space
        4. 31.1.4. Planar path segments
        5. 31.1.5. Dimensions
      2. 31.2. Using the Weldment Tools
        1. 31.2.1. Weldment
        2. 31.2.2. Structural Member
          1. 31.2.2.1. Groups
          2. 31.2.2.2. Locating and orienting the profile
          3. 31.2.2.3. Disjoint sketch segments
          4. 31.2.2.4. Custom profiles
          5. 31.2.2.5. Corner treatments
          6. 31.2.2.6. Arc segments
          7. 31.2.2.7. Patterning and symmetry
          8. 31.2.2.8. Configurations
        3. 31.2.3. Trim/Extend
        4. 31.2.4. End Cap
        5. 31.2.5. Gusset
        6. 31.2.6. Fillet Bead
      3. 31.3. Using Non-Structural Components
      4. 31.4. Using Sub-Weldments
      5. 31.5. Using Cut Lists
        1. 31.5.1. Using Cut List Properties
        2. 31.5.2. Make Weld Bead
      6. 31.6. Creating Weldment Drawings
      7. 31.7. Tutorial: Working with Weldments
      8. 31.8. Summary
    4. 32. Using Plastic Features and Mold Tools
      1. 32.1. Using Plastic Features
        1. 32.1.1. Using the Mounting Boss
        2. 32.1.2. Using the Snap Hook and Snap Hook Groove
        3. 32.1.3. Using Lip/Groove
        4. 32.1.4. Using the Rib feature
          1. 32.1.4.1. Using draft in the Rib feature
          2. 32.1.4.2. Ribs and multi-bodies
          3. 32.1.4.3. Using Intersection Curves as reference
          4. 32.1.4.4. Terminating ribs
          5. 32.1.4.5. Using thin features
        5. 32.1.5. Using Draft
          1. 32.1.5.1. Neutral Plane draft
          2. 32.1.5.2. Parting Line draft
          3. 32.1.5.3. Step draft
          4. 32.1.5.4. Some draft limitations
          5. 32.1.5.5. What to do when draft fails
          6. 32.1.5.6. DraftXpert
      2. 32.2. Using Plastic Evaluation Tools
        1. 32.2.1. Draft Analysis
          1. 32.2.1.1. Basic
          2. 32.2.1.2. Gradual Transition
          3. 32.2.1.3. Face Classification
          4. 32.2.1.4. Find steep faces
        2. 32.2.2. Thickness Analysis
          1. 32.2.2.1. Show Thin Regions
          2. 32.2.2.2. Show Thick Regions
        3. 32.2.3. Undercut Detection
      3. 32.3. Working with the Mold Tools Process
        1. 32.3.1. Using the Scale feature
        2. 32.3.2. Insert Mold Folders
        3. 32.3.3. Parting Lines
        4. 32.3.4. Shut-off Surfaces
        5. 32.3.5. Parting Surface
        6. 32.3.6. Tooling Split
        7. 32.3.7. Core
      4. 32.4. Intervening Manually with Mold Tools
        1. 32.4.1. Passing shut-offs
        2. 32.4.2. Non-planar Parting Surfaces
      5. 32.5. Tutorial: Working with Plastic Features
      6. 32.6. Summary
    5. 33. Animating with MotionManager
      1. 33.1. Overview
        1. 33.1.1. Understanding the terminology
        2. 33.1.2. Formatting output
        3. 33.1.3. Using the MotionManager interface
        4. 33.1.4. What can you animate?
        5. 33.1.5. Identifying elements of the MotionManager
        6. 33.1.6. Using display options
        7. 33.1.7. Planning an animation
      2. 33.2. Using the Animation Wizard
        1. 33.2.1. Creating a rotating animation
        2. 33.2.2. Creating an exploded view animation
      3. 33.3. Animating the View
        1. 33.3.1. Animating view changes
          1. 33.3.1.1. Orientation and Camera Views
          2. 33.3.1.2. Introducing the time bar
          3. 33.3.1.3. Creating key points
          4. 33.3.1.4. Zooming and free view manipulation
          5. 33.3.1.5. Using Interpolation modes
          6. 33.3.1.6. Correcting mistakes
        2. 33.3.2. Using paths to control cameras
          1. 33.3.2.1. Using the fixed target method
          2. 33.3.2.2. Using the sled method
            1. 33.3.2.2.1. Positioning the sled
            2. 33.3.2.2.2. Moving the sled
            3. 33.3.2.2.3. Attaching the camera
            4. 33.3.2.2.4. Hiding the sled
            5. 33.3.2.2.5. Turning the camera on
      4. 33.4. Animating with Key Points
        1. 33.4.1. Getting started
        2. 33.4.2. Using the time bar with key points
        3. 33.4.3. Copying and mirroring motion
        4. 33.4.4. Adjusting the speed of actions
        5. 33.4.5. Getting output
          1. 33.4.5.1. Other options
          2. 33.4.5.2. Test animations
          3. 33.4.5.3. Selecting a compressor
      5. 33.5. Using Animations to Flex Parts
      6. 33.6. Animating with Basic Motion
        1. 33.6.1. Using gravity and contact
        2. 33.6.2. Using motors and springs
      7. 33.7. Summary
  13. VIII. Appendixes
    1. A. Finding Help
      1. A.1. SolidWorks Help
        1. A.1.1. SolidWorks Web Help
        2. A.1.2. Contents
        3. A.1.3. Index
        4. A.1.4. Search
      2. A.2. SolidWorks Web Site
        1. A.2.1. Graphics Cards
        2. A.2.2. Customer Portal
          1. A.2.2.1. SolidWorks Forums
          2. A.2.2.2. Knowledge Base
          3. A.2.2.3. Software downloads
          4. A.2.2.4. Release Notes
          5. A.2.2.5. What's New
          6. A.2.2.6. Installation and administration guides
          7. A.2.2.7. PDMWorks Workgroup Vault Debug Guide
          8. A.2.2.8. FLEXlm End Users Guide
      3. A.3. User Groups
      4. A.4. Online Forums
        1. A.4.1. Blogs
        2. A.4.2. Forums
      5. A.5. Non-Commercial Web Sites
    2. B. What's on the CD-ROM
      1. B.1. System Requirements
        1. B.1.1. Windows Versions
        2. B.1.2. SolidWorks versions
      2. B.2. Troubleshooting
      3. B.3. Customer Care

Product information

  • Title: SolidWorks® 2010 Bible
  • Author(s):
  • Release date: April 2010
  • Publisher(s): Wiley
  • ISBN: 9780470554814