© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
R. CieslaSound and Music for Gameshttps://doi.org/10.1007/978-1-4842-8661-6_2

2. Current Generation Audio Hardware

Robert Ciesla1  
(1)
HELSINKI, Finland
 

Having tackled the fundamentals of digital audio in the previous chapter, we’ll move on to another core topic: audio hardware. The market is flooded with components like sound cards, monitor speakers, and headphones—all of which make a difference in your workflow. This chapter will help you make the best decisions when investing in this technology. We’ll start off with the delectable topic of cables.

Balanced vs Unbalanced Cables

Cables come in two basic varieties: balanced and unbalanced. The former transmits ...

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