© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
R. CieslaSound and Music for Gameshttps://doi.org/10.1007/978-1-4842-8661-6_6

6. MIDI and Composing in the Digital Age

Robert Ciesla1  
(1)
HELSINKI, Finland
 

This chapter is all about the ubiquitous and well-liked Musical Instruments Digital Interface, or MIDI, which is extensively used for writing in every genre of music in a variety of contexts, including video games. Having been briefly mentioned previously in this book, we’ll now go in depth with this wonderful standard. You’ll also learn essential terms used in the art of video game soundtrack composition. We’ll also touch on some fundamentals of music theory.

Introduction: Composing for Video Games

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