© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
R. CieslaSound and Music for Gameshttps://doi.org/10.1007/978-1-4842-8661-6_8

8. Chiptunes

Robert Ciesla1  
(1)
HELSINKI, Finland
 

Having only briefly mentioned the concept of chiptunes previously in the book, it’s time we fully explore this rather timeless genre of music. We’ll be using numerous concepts familiar from previous chapters while introducing many more. Let’s begin with the definitions of the three eras of video game music. The rest of the chapter will deal with some of the best software for creating chiptunes with.

Chiptunes: The Beginning

The earliest examples of the chiptune genre actually date back to the 1970s when coin-operated arcade machines ...

Get Sound and Music for Games: The Basics of Digital Audio for Video Games now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.