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Sound and Music for Games: The Basics of Digital Audio for Video Games
book

Sound and Music for Games: The Basics of Digital Audio for Video Games

by Robert Ciesla
September 2022
Beginner
289 pages
5h 10m
English
Apress
Content preview from Sound and Music for Games: The Basics of Digital Audio for Video Games
Index
A
Active noise cancellation (ANC)
Additive synthesizer
Advanced audio coding (AAC)
Advanced vector extensions
AES3
Alchemy
Algorithmic and convolution-based reverbs
Algorithmic reverbs
Aliasing
Alternative current (AC)
Ambisonic audio
Amiga’s audio processor
Analog audio cables
Apple’s ALAC
Application programming interface (API)
Ardour
audio-processing software
download location, operating system support, and plugin support
exporting audio
JACK
multitracking and effects
recording quality
scripting categories
virtual instruments and samples
Attack
Attack, decay, sustain, and release (ADSR) envelope
additive and subtractive synths
synths vs. controllers
visualization
waveforms
Audacity
Audio file formats
Audio frequency groups
Audio interface
Audio interface connectivity
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Publisher Resources

ISBN: 9781484286616Purchase LinkPublisher Website