Book description
The book’s organization follows a layered approach that builds on basic principles: Light as a Medium (Part 1), Tools of a Lighting Designer (Part 2), Design Fundamentals (Part 3), and Lighting Applications (Part 4). This presents students with a practical and logical sequence when learning basic concepts.The full spectrum of the lighting design process is presented in detail, giving students an example of how one might develop a lighting design from script analysis through concept and plot development, and all the way to an opening. This detailed process with a step-by-step design approach gives students a plan to work from, which they can later modify as they mature and gain confidence as designers.
The text contains a more comprehensive discussion of basic technology, light as a physical phenomena, and methodology of designs than is found in most introductory texts, bridging the gap between introductory and advanced lighting courses.
The text will appeal to theatrical designers who want to venture into areas of lighting like architectural or virtual lighting design, while at the same time gaining a solid grounding in the fundmentals of lighting design. Lighting Design will also benefit illuminating engineers who want to move away from mere computational approaches in lighting and on to explore techniques along the design approaches of theatrical lighting design.
The final 9 chapters cover many specialty areas of lighting design, highlighting the unique and shared qualities that exist between the different aspects of these elements. Discussions involve traditional entertainment areas like theatre, as well as lesser known facets of the industry including film/video, landscape lighting, retail/museum lighting, virtual lighting, concert, spectacle performances, and architectural lighting.
Models of design tasks demonstrate the actual use and development of plots/sections, schedules, photometrics tables, and cut sheets, rather than simply talking about what they are. This hands-on approach provides students with a firm understanding of how to actually use these tools and processes.
Table of contents
- Cover
- Title Page
- Copyright Page
- Table of Contents
- Preface
-
Part One Light: The Medium
- 1 The Nature of Light
- 2 Light and Perception
-
3 Color and Its Effects
- What is Color?
- The Visible Spectrum
- Additive and Subtractive Mixing
- Filtering Light
- Color Media
- Sidebar 3.1 Spectral Analysis of Gel
- Creating Color Through Light
- Complementary Tint System
- Psychological Effects of Color
- Practical Use of Color
- Sidebar 3.2 Designer Considerations for Color and Light
- Sidebar 3.3 Designer Profile
- For Further Reading
-
Part Two Light: The Tools
- 4 The Practitioners
-
5 Electricity
- Basics of Electricity
- Grounding
- Fundamental Circuits
- Units of Measurement and Essential Formulas
- Units of Measure
- Sidebar 5.1 Determination of Lamp Load
- Direct Current Versus Alternating Current
- Power Distribution
- Electrical Hardware
- Company Switches and Distribution Panels
- Sidebar 5.2 Electrical Safety
- For Further Reading
- 6 Lamps and Other Light Sources
- 7 Luminaire Fundamentals
-
8 Control Fundamentals
- Brightness Control and Dimming
- Circuiting
- Mastering
- Principles of Electronic Dimming
- Sidebar 8.1: Dimmer Curves and Trimming
- Control Protocols
- Lighting Control Consoles
- Sidebar 8.2: Common Control Functions of Preset Consoles
- Sidebar 8.3: Rock and Roll Console Features
- Sidebar 8.4: Additional Controls in Computer Consoles
- State of The Art Control
- For Further Reading
-
9 Advanced Equipment and Personal Computers in Lighting
- Primary Control of Advanced Gear
- DMX Control
- Sidebar 9.1: Binary Code and Addressing
- Sidebar 9.2: Eleven Practical Tips for Setting up DMX Networks
- Sidebar 9.3: Several Programming Tips for Working with Automated Lighting Gear
- Sophisticated Control of Advanced Gear
- Accessories for Conventional Luminaires
- Automated Lighting
- Sidebar 9.4: Common Automated Lighting Effect Cues
- Moving Heads (Moving Yokes)
- Non-Traditional Sources
- The Personal Computer
- For Further Reading
-
Part Three Light: Design Fundamentals
-
10 Essentials of Lighting Design
- Special Considerations in Lighting Design
- Directors and Collaboration
- The Influences of Light
- Analysis for Lighting
- Sidebar 10.1: Designer Profile
- Sidebar 10.2: Scenic Breakdown of Arthur Miller’s The Crucible
- Style in Lighting
- Conceptualization
- Additional Preparation
- Developing Lighting Schemes and Concepts
- Lighting Keys
- Communicating Design Ideas
- For Further Reading
-
11 Basics of General Illumination
- Lighting the Subject
- Typical Theatrical Lighting Positions
- Sidebar 11.1: Hanging Positions and Lighting Distribution
- Floorplans and Sections
- Basics of General Illumination or Area Lighting
- Primary Formula Approaches for Area Lighting
- Alternative Systems for Area Lighting
- Building on General Lighting
- Sidebar 11.2: Focus Patterns for Common Wash Systems
- Additional Lighting Demands
- Sidebar 11.3: Designer Profile
- For Further Reading
-
12 Plotting the Design
- Translating Concepts and Lighting Keys into Practical Design Choices
- Working with Floorplans and Sections
- An Approach to Plotting a Design
- Drafting and the Lighting Design
- Sidebar 12.1: Common Numbering Practices
- Lighting Schedules and Design Paperwork
- Cad Drafting and Lighting Design
- For Further Reading
-
13 Moving into the Venue
- Final Preparations for the Load-In
- The Cue Synopsis
- The Load-In
- Sidebar 13.1: A Typical Load-in Schedule
- The Focus Call
- The Level Setting or Cue Writing Session
- Cueing Aids for Memory Consoles
- Rehearsals in the Venue
- Sidebar 13.2: Cueing Aids
- Running and Maintaining the Production
- Sidebar 13.3: Designer Profile
- For Further Reading
- 14 Variations on Essential Theatrical Design
-
10 Essentials of Lighting Design
-
Part Four Light: Design Applications
- 15 Traditional Areas of Theatrical Design (Drama, Dance, Opera, and Musical Theatre)
- 16 Non-Traditional Entertainment Design
-
17 Additional Lighting Applications
- Retail and Museum Lighting
- Sidebar 17.1: Designer Profile
- Architectural Lighting
- Sidebar 17.2: Lighting Design Questions
- Sidebar 17.3: Designer Profile
- Landscape Lighting
- Themed Design and Specialty Lighting
- Sidebar 17.4: Designer Profile
- Virtual Lighting (Renderings, Virtual Reality, Gaming, Etc.)
- Sidebar 17.5: Designer Profile
- Sidebar 17.6: Designer Profile
- For Further Reading
-
18 Projections and Lighting
- A Brief History of Projection
- Projection Considerations
- Elements of Projection
- Sidebar 18.1: Considerations of Projection Design
- Front or Rear Projection?
- Traditional Projection Equipment
- Sidebar 18.2: Calculations Regarding Projectors and Lenses
- Slides and Source Materials
- Projection Screens
- Practical Issues of Projection
- Sidebar 18.3: Keystone Correction
- Sidebar 18.4: Mathematical Grid for Keystone Correction
- Digital Projectors and Lights, LCD/LED Screens, and Media Servers
- Lasers and Effects Projection
- Convergence
- For Further Reading
- Appendices
- Glossary
- Bibliography
- Index
Product information
- Title: Stage Lighting
- Author(s):
- Release date: October 2015
- Publisher(s): Focal Press
- ISBN: 9781317343936
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