Chapter 10. Augmented Reality with Kinect

After completing this chapter, you will:

  • Understand how augmented-reality programs are created

  • See how a program can display elements that are overlaid on top of a video image

  • Create a game loop that allows game elements to be continuously updated

  • Discover how to more accurately overlay the depth and video information from the Kinect sensor

  • Create augmented-reality components that are aligned with the skeleton of the Kinect users

  • Perform hit detection to allow augmented-reality components to interact

  • Cut out the player display so that they can be added into digital scenes

  • Use a Kinect sensor manager class that makes working with the sensor easier

An Augmented-Reality Game

AN AUGMENTED-REALITY APPLICATION STARTS ...

Get Start Here!™ Learn Microsoft® Kinect API now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.