Chapter 10. Augmented Reality with Kinect
After completing this chapter, you will:
Understand how augmented-reality programs are created
See how a program can display elements that are overlaid on top of a video image
Create a game loop that allows game elements to be continuously updated
Discover how to more accurately overlay the depth and video information from the Kinect sensor
Create augmented-reality components that are aligned with the skeleton of the Kinect users
Perform hit detection to allow augmented-reality components to interact
Cut out the player display so that they can be added into digital scenes
Use a Kinect sensor manager class that makes working with the sensor easier
An Augmented-Reality Game
AN AUGMENTED-REALITY APPLICATION STARTS ...
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