DESIGN YOUR PROGRAM
Curious people break things to understand how they work and put them back together—chefs, comedians, computer hackers, and designers challenge the assumptions about how things were made by others and strive to improve them. This second part of the book provides tools to understand, modify, and, ultimately, create a program template or model. Part One reviewed several examples implementing four specific scenarios that require complex startup programs. Those models were mainly for accelerators and incubators, portraying a vast spectrum of solutions for investing, innovation sourcing, ecosystem building, and transformational ...
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