Chapter 2. Starting the Game Project

As one well-known adage goes, the best way to learn is by doing. In line with that simple truth, every chapter from this point forward will build on a project that we will establish here. The concept, as outlined below, is based on a prototype version of a successful multi-platform game called Mudslide Cowboy, developed and published by CyberMyth Games. We will use this chapter to:

  • Establish the basics of the control system
  • Pinpoint the target gameplay elements
  • Outline the core mechanics required to implement the game concepts
  • Briefly examine the implied narrative

All of the core, functional features will subsequently be implemented in the following chapters of this book. The original game reached the top eight ...

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