Chapter 9. Adding HUD Elements

In this chapter, we'll add some polish to our game prototype by integrating some animated Head-up Display (HUD) elements, and we will make some modest improvements to the gameplay in the process. We will learn how to:

  • Create a layer of HUD actors that sit statically on top of our game levels
  • Animate the Dynamic Cursor
  • Represent the game data dynamically through HUD elements
  • Communicate between multiple actors within a scene using actor attributes
  • Make an actor follow the position of the mouse cursor
  • Switch between scene and screen space, using anchoring

The dynamic cursor

One of the most important HUD elements in our game prototype is the dynamic cursor. Put simply, this is a special-purpose actor that we will create to ...

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