April 2015
Beginner to intermediate
206 pages
3h 46m
English
In this chapter, we'll add some polish to our game prototype by integrating some animated Head-up Display (HUD) elements, and we will make some modest improvements to the gameplay in the process. We will learn how to:
One of the most important HUD elements in our game prototype is the dynamic cursor. Put simply, this is a special-purpose actor that we will create to ...