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Stencyl Essentials
book

Stencyl Essentials

by Richard Sneyd
April 2015
Beginner to intermediate content levelBeginner to intermediate
206 pages
3h 46m
English
Packt Publishing
Content preview from Stencyl Essentials

Chapter 12. Publishing and Monetization

Having learned the process of building a prototype of your game, you now have the necessary basic skills to go ahead and start working on your own game ideas, then flesh them out into full-fledged games—honing and building upon the foundational knowledge you have acquired by reading this book as you do so. If you ever want to become a professional, independent game developer, however, you will have to learn about and experiment with the game publishing and monetization options at your disposal. It is beyond the scope of this book to provide an exhaustive, step-by-step guide to set up a monetization system for your games, but we will explore the general process in sufficient detail so that you can get started ...

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Publisher Resources

ISBN: 9781784399450Purchase Link