Chapter 24. Defining Class Methods and Events
Lesson 23 explains how to create a class and give it properties. In this lesson you learn how to add the remaining two key pieces of a class: methods and events.
METHODS
A method is simply a subroutine or function in the class that other parts of the program can execute. The following code shows how the Turtle
drawing class described in Lesson 23 might implement its Move
method:
' Make the Turtle move the indicated distance in its current direction. Public Sub Move(ByVal distance As Integer) ' Calculate the new position. Dim radians As Double = Direction * Math.PI / 180 Dim newX As Integer = CInt(X + Math.Cos(radians) * distance) Dim newY As Integer = CInt(Y + Math.Sin(radians) * distance) ' Draw to the new position. Using gr As Graphics = Graphics.FromImage(Canvas) gr.DrawLine(Pens.Blue, X, Y, newX, newY) End Using ' Save the new position. X = newX Y = newY End Sub
Note
You can download the Turtle example program from the book's web site (at www.wrox.com
or www.vb-helper.com/24hourvb.html
) as part of the Lesson24 folder and follow along in its code as you read through this lesson.
The method takes as a parameter the distance it should move. It uses the Turtle
's current position and direction to figure out where this move will terminate. It uses some graphics code to draw a line from the current position to the new one (don't worry about the details) and finishes by saving the new position.
That's all there is to adding a method to a class. ...
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