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Stop Staring: Facial Modeling and Animation Done Right, Third Edition
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Stop Staring: Facial Modeling and Animation Done Right, Third Edition

by Jason Osipa
October 2010
Beginner
416 pages
12h 52m
English
Sybex
Content preview from Stop Staring: Facial Modeling and Animation Done Right, Third Edition

Chapter 11. Skeletal Setup, Weighting, and Rigging

For most following along with this book, you'll be using blend shapes to create the facial deformations, but even then, you need some skeletal setup to have a working head and neck. Depending on your own preferences, you may want to create joints for eyelids or even the jaw. Still others may have interest in an all-joint facial rig solution. In this chapter, I cover all of these things, as well as the different ways to rig the eye area. This chapter isn't a narrative with an arc; it is a lot of information laid along each of the different paths you can take. This leaves you with a lot of options, but that too creates much decision-making and mix-and-match work for you to do once you figure out ...

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Publisher Resources

ISBN: 9780470609903Purchase book