Chapter 11. Skeletal Setup, Weighting, and Rigging
For most following along with this book, you'll be using blend shapes to create the facial deformations, but even then, you need some skeletal setup to have a working head and neck. Depending on your own preferences, you may want to create joints for eyelids or even the jaw. Still others may have interest in an all-joint facial rig solution. In this chapter, I cover all of these things, as well as the different ways to rig the eye area. This chapter isn't a narrative with an arc; it is a lot of information laid along each of the different paths you can take. This leaves you with a lot of options, but that too creates much decision-making and mix-and-match work for you to do once you figure out ...
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