Book description
Breathe life into your creations
With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.
Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.
Learn visimes and lip sync techniques
Construct a mouth and mouth keys
Explore the process of facial landmarking
Master the cartoon techniques of squash and stretch
Harness the latest advanced blend extraction tools
Create interfaces for your faces
Understand skeletal setup, weighting, and rigging
Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions
Master powerful stretch-and-squash (and squoosh!) techniques
Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Table of contents
- Copyright
- Dear Reader
- Acknowledgments
- About the Author
- Introduction
-
I. Getting to Know the Face
- 1. Learning the Basics of Lip Sync
- 2. What the Eyes and Brows Tell Us
- 3. Facial Landmarking
-
II. Animating and Modeling the Mouth
- 4. Visimes and Lip Sync Technique
- 5. Constructing a Mouth and Nose
-
6. Mouth Keys
- 6.1. Order of Operations
- 6.2. Preparing to Build a Key Set
- 6.3. Default Shapes, Additive Shapes, and ss2_blend_taper.mel
- 6.4. Building the Shapes
-
III. Animating and Modeling the Eyes and Brows
-
7. Building Emotion: The Basics of the Eyes
- 7.1. Building an Upper Face for Practice
- 7.2. Using "Box Head"
- 7.3. Rules of the Game
- 7.4. Example Animations
- 7.5. Continuing and Practicing
- 8. Constructing Eyes and Brows
- 9. Eye and Brow Keys
-
7. Building Emotion: The Basics of the Eyes
-
IV. Bringing It Together
- 10. Connecting the Features
-
11. Skeletal Setup, Weighting, and Rigging
- 11.1. Weighting the Head
-
11.2. The SS2 Eye Rig
- 11.2.1. Outputs
-
11.2.2. Multipliers and Variables
- 11.2.2.1. Spread
- 11.2.2.2. Cornea Push Radius
- 11.2.2.3. Cornea Push Weight
- 11.2.2.4. Upper Lid Limit
- 11.2.2.5. Lower Lid Limit
- 11.2.2.6. Upper Lid Up/Down % Follow
- 11.2.2.7. Upper Lid Left/Right % Follow
- 11.2.2.8. Lower Lid Up/Down % Follow
- 11.2.2.9. Lower Lid Left/Right % Follow
- 11.2.2.10. Blink Line
- 11.2.3. Setting Up Your Skeleton
- 11.2.4. Notes on the Ss2 Eye Rig : For TDs
- 11.3. Zipper Lips
-
12. Interfaces for Your Faces
- 12.1. Using Expressions to Animate
- 12.2. Interface Concepts
- 12.3. Prep Work for Your Own Setup
- 12.4. Sharing Control Schemes
- 12.5. The "Just Do This" Part
- 13. Squash and Stretch and Squoosh
- 14. A Shot in Production
- Stop Staring in Color
Product information
- Title: Stop Staring: Facial Modeling and Animation Done Right
- Author(s):
- Release date: May 2007
- Publisher(s): Sybex
- ISBN: 9780471789208
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