May 2007
Beginner
384 pages
12h 26m
English
In modeling for facial animation, mix and match is the name of the game. Instead of building individual specialized shapes for every phoneme and expression, we'll build shapes that are broader in their application and use combinations of them to create all those other specialized shapes. On the animation front, it's all about interface and maximum control for minimum effort. You want to spend your time being creative and animating, not fighting with the complexities that can emerge from having a face with great range. It doesn't sound like there's much to these concepts for modeling and animating, and, yeah, they really are small and simple—but they're huge in their details, so let's get into them.
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