Story Representation in Experience Management

In Chapter nine we suggested that the Experience Manager needs a metadataencoded script that represents the story so that it will know when the simulation is deviating from the path that is planned. Without such a script, the system will allow the participants to have an experience that does not provide all the dramatic moments intended by the writer. In addition, in a simulation based on delivery of media elements, not having such a script would also mean that the participants could very well take actions that called for media elements that do not exist, and so the participants would find themselves facing a blank screen abandoned at the edge of the virtual world.


Get Story and Simulations for Serious Games now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.