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Story and Simulations for Serious Games by Terry Borst, Nick Iuppa

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18

Evaluation and Testing

Once a commercial videogame is released to the public, the only evaluation and testing the game needs is the return on investment (ROI) it generates. It’s either a hit or a miss. While much focus group testing will be done if a sequel gets placed on the drawing boards, the creators are able to move on quickly. The release date is the finish line.

Pedagogical and training simulations are a different matter. The ROI isn’t measured in dollars, but whether users learn and grow. Precisely measuring inherently internal states has forever been the bane of education experts. While we can more easily evaluate rote memorization and ability and speed in accomplishing certain tasks, quantifying improvements in understanding and ...

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