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Story and Simulations for Serious Games by Terry Borst, Nick Iuppa

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21

Immersive Desktop Experiences

A primary rule of learning simulation design is that the simulation should focus on the behavior to be learned and give adequate feedback to the participants as they progress through the simulation experience. While that should seem obvious, there is a real danger in creating simulations that spend enormous amounts of time, energy, and money faithfully replicating parts of the environment that have no bearing on the learning experience at all.

Often, faithful replication of irrelevant parts of the environment actually detracts from learning, because the learners focus on the details of the environment and as a result ignore the specific behaviors that they are attempting to master.

For example, military simulations ...

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