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Story and Simulations for Serious Games by Terry Borst, Nick Iuppa

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25

Audio

Audio is probably the most underrated and undervalued media asset, yet its functionality, malleability, and power are enormous. Theatrical films ignored sound for three decades, and although most of this was because of technological limitations, the fact is that sound design and sound delivery have been catching up ever since the advent of talkies. While Cinemascope, 3D, and other visual breakthroughs were being delivered in the 1950s, Dolby sound and the THX format came about a quarter century later.

Similarly, until relatively recently, television sound was delivered out of a tinny monaural speaker, long after color broadcasts, chroma-keying, and other visual techniques had matured.

And because computers could initially only deliver ...

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