O'Reilly logo

Story and Simulations for Serious Games by Terry Borst, Nick Iuppa

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

28

Stories in State-of-the-Art Serious Games

Because serious games are developed for a private clientele, rather than the commercial arena, any survey of how story narratives are being used in this field will necessarily be spotty. The Paramount/ICT/Army simulations highlighted in this book, are all, of course, serious games, and are worthy examples of how story is used in this area.

Several military simulations, America’s Army, Full Spectrum Warrior, Real War, and Close Combat, have been converted from in-house training games to successful commercial games. Close Combat, for example, hops from engagement to engagement within its series: the Battle of the Bulge; Utah Beach; Beirut, Lebanon during the Marine occupation. All these games are tactical ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required