Video Game Platform Bible
We may be creating a series of gaming experiences, ranging from the casual easy-in/easy-out to highly immersive extended narratives. Unlike television or film, where delivery formats, infrastructure and technological processes are pretty much predetermined, game design requires a host of considerations beyond just the story elements to be used. Traditionally, there’s been nothing that is the equivalent of a game platform bible in game development, but there is a document that in some ways serves much the same purpose. We’re going to introduce you to that document, the game vision guide, and then look at three other documents common to game development, the game design guide, the technical design guide, and ...
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