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Storytelling for Virtual Reality by John Bucher

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A New Reality and How We Got Here

For well over 100 years, audiences have looked into rectangular screens, ignoring everything peripheral to the edges of the frame. But in recent times, the edges of the screen have been removed. Narratives now have the potential to play out anywhere we can crane our necks to glance or stare. Like in life, any place we can walk to or journey toward becomes the screen for a story. This breakthrough in storytelling is changing the way audiences engage with the moving image as well as the ways we create content—and this is only just the beginning. Virtual Reality (VR) is one of the latest developments in the remediation process that has come to define digital media. According to theorists Bolter and Grusin, this ...

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