Book description
Scalable Vector Graphics -- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT.Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device -- from PDAs to large office monitors and high-resolution printers. Smaller than bitmapped files and faster to download, SVG images can be rendered with different CSS styles for each environment. They work well across a range of available bandwidths.SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. And while SVG was created with the Web in mind, the language has a variety of other uses. SVG greatly simplifies tasks like:
- Creating web sites whose graphics reflect the content of the page, changing automatically if the content changes
- Generating graphs and charts from information stored in a wide variety of sources
- Exchanging detailed drawings, from architectural plans to CAD layouts to project management diagrams
- Creating diagrams that users can explore by zooming in and panning around
- Generating bitmap images for use in older browsers using simple automatable templates
- Managing graphics that support multiple languages or translations
- Creating complex animation
Publisher resources
Table of contents
- Dedication
- A Note Regarding Supplemental Files
- Preface
- 1. Getting Started
- 2. Coordinates
- 3. Basic Shapes
- 4. Document Structure
- 5. Transforming the Coordinate System
- 6. Paths
- 7. Patterns and Gradients
- 8. Text
- 9. Clipping and Masking
-
10. Filters
- How Filters Work
- Creating a Drop Shadow
- Creating a Glowing Shadow
- The feImage Filter
- The feComponentTransfer Filter
- The feComposite Filter
- The feBlend Filter
- The feFlood and feTile Filters
- Lighting Effects
- Accessing the Background
- The feMorphology Element
- The feConvolveMatrix Element
- The feDisplacementMap Element
- The feTurbulence Element
- Filter Reference Summary
- 11. Animating and Scripting SVG
- 12. Generating SVG
- 13. Serving SVG Files
- A. The XML You Need for SVG
- B. Introduction to Stylesheets
- C. Programming Concepts
- D. Matrix Algebra
- E. Creating Fonts
- F. Using SVG with Other XML Applications
- Index
- Colophon
- Copyright
Product information
- Title: SVG Essentials
- Author(s):
- Release date: February 2002
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9780596002237
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