Storing some asset information
Before we start with the scenes, we must create a class that will store some information about the files that are being used for our media edition. Add a new Swift file to our project and call it AssetInfo.swift
. Start importing UIKit
, as it is shown in the next line, because we are going to use the UIImage
class:
import UIKit
Open the class by calling it AssetInfo
; it won't inherit from any specific class or implement any protocol. So, its header must be simple, as follows:
class AssetInfo {
Now, we can start with the first attribute, that is the video thumbnail image. Add the following attribute to your class:
var videoThumbnail:UIImage?
Besides the video thumbnail, we also need to store the video date and its corresponding ...
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