Storing some asset information

Before we start with the scenes, we must create a class that will store some information about the files that are being used for our media edition. Add a new Swift file to our project and call it AssetInfo.swift. Start importing UIKit, as it is shown in the next line, because we are going to use the UIImage class:

import UIKit

Open the class by calling it AssetInfo; it won't inherit from any specific class or implement any protocol. So, its header must be simple, as follows:

class AssetInfo {

Now, we can start with the first attribute, that is the video thumbnail image. Add the following attribute to your class:

    var videoThumbnail:UIImage?

Besides the video thumbnail, we also need to store the video date and its corresponding ...

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